Skills

Deals heavy damage, reducing Max HP by 50%% and stunning for 3 seconds.

Deals physical damage equal to SP x 5 to a single player.

Deals high physical damage to a single player and slows them.

Enters Counter Attack status, instantly fighting back whenever players in melee range hit them with auto attacks. Counter attacks always hit, and deal critical damage. Lasts 3 seconds.

Releases a Felfireball, dealing AoE Fire Damage within a 2m radius range to a random target

Deals minor Poison M.DMG to a single enemy and inflicts a stack of [Slowed] debuff, up to 3 stacks; After reaching 3 stacks, it will transform into a 5-sec [Poisoned] debuff.

Deals moderate Dark M.DMG to a single enemy and has a chance to inflict a [Curse] on it.

Launches magic across the ground, continuously dealing high Water Magic Damage to players within 7 meters.

After a 1-sec cast, applies a 10-sec [Attack Speed Boost] buff to up to three specified ally units.

Summons 1/1/1/3 Lava Stone Nests in a round area within 5m around the target

Lets rip a fierce roar that puts players within a 3-meter range of the caster in the Fear status and reduces their Def for 3 seconds.

Launches the force of the sea within a 3-meter radius, dealing severe damage. The more players there are in the attack range, the less damage each player takes.

Deals severe Neutral-type physical damage to a single player in melee range This damage ignores the player's Def.

Launches rapid spin kicks, dealing high AoE physical damage to surrounding players.

Deals a small amount of physical damage to enemy players within 9 meters, and pulls them toward the caster.

Can only be used after absorbing energy, generating a Winter Territory around self. The enemy within the territory will lose a certain amount of HP per second.

Increase Pets and Master's Fear Resist. and Darkness Resist. by 10%

Deals a moderate amount of Wind Magic Damage once to enemy players within 7.5 meters.

Can be cast on a player within 6 meters. Has a chance of removing one piece of equipment from the target player.

Creates a Chaotic Space in a 5-meter radius around the caster, afflicting players in range with Darkness and dealing a small amount of magic damage.

Freezes the ground at the target location. Players who enter the target area take Water Magic Damage and are slowed significantly.