Skills


Pounding
Lvl: 10 Attack Magic Range: 2.5

Deals (Atk400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

Lex Divina (Solo-enemy)
Lvl: 1 Buff Range: 6

Silences an enemy for 10 sec

Enrage
Lvl: 1 Buff Range: 6

Silences an enemy for 10 sec

Lex Divina (group-self-range)
Lvl: 1 Buff Range: 6

Silences an enemy for 10 sec

Lex Divina (Solo-selected range)
Lvl: 1 Buff Range: 6

Silences an enemy for 10 sec

Jupitel Thunder
Lvl: 1 Attack Magic Range: 6 Cast Time: 2 Fixed Cast Time: 0.4

Attacks the target with lightning balls, dealing (M.Atk480%) wind M.Dmg and knocking it back for 2m (Knock back is invalid in PVP)

Fire Bolt
Lvl: 5 Attack Magic Range: 6 Cast Time: 0.64 Fixed Cast Time: 0.16

Attacks an enemy with fire arrows from the sky, dealing (M.Atk100%) fire M.Dmg and low real M.Dmg

Ambush
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 20 Range: 1.5

Deal Dmg equal to 420% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill

Double Attack
Lvl: 20 Passive

When launching auto attacks with daggers, there is a 50% chance to deal 250% damage

Endure
Lvl: 1 Buff Range: 1

When attacked, self won’t pause or get knocked back but gains 10 M.Def. Endure lasts 10 sec but ends instantly after taking 7 attacks.

Decrease Agility
Lvl: 1 Buff Range: 6

Reduces the target’s 30% Move Spd and 3 Agi for 10 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk

Realm of Resentment
Lvl: 1 Buff Range: 3 Fixed Cast Time: 2

Released a while after being born; after a 2s cast, creates a 15-sec aura with a radius of 4m under feet, during which applies a 3-sec [Damage Reduction] buff to all ally units within the aura range. The Essence of Resentment will suicide after creating the aura, and its skill will not take effect if it gets killed before the casting is completed.

Elemental Enhancement
Lvl: 10 Passive

Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used (excludes origin skills). The elemental orb increases damage of the corresponding element by 10%% Auto attack deals extra (M.Atk *10%) M.Dmg of the corresponding element, lasting for 120 sec.

Chain Lightning
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7.5 Cast Time: 4 Fixed Cast Time: 0.4

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Dark Dmg
Lvl: 1 Attack Physical Range: 10

Auto attacks deal Dark Phy. DMG, with an attack range of 7m.

Tetra Vortex
Lvl: 10 Attack Magic CD: 5 sec Skill Delay: 2.1 sec SP: 300 Range: 6 Cast Time: 8

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Fish Scale Renovatio
Lvl: 10 Passive

Increases poison resist of both pet and master by 20%.

Soul Expansion
Lvl: 15 Attack Magic CD: 2 sec SP: 106 Range: 6 Cast Time: 6 Fixed Cast Time: 0.15

Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison

Magic Dragon Breath - Abnormal
Lvl: 5 Passive

[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.

Fast Reading Spell
Lvl: 5 Passive

Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%

Recognized Spell
Lvl: 10 Buff SP: 30 Fixed Cast Time: 0.2

Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Heaven's Drive
Lvl: 1 Attack Magic Range: 6 Cast Time: 0.8 Fixed Cast Time: 0.16

Raises the ground of the target area, dealing (M.Atk350%) earth M.Dmg to units in it.

Stone Curse
Lvl: 5 Buff Range: 6 Cast Time: 1

Has a 50% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 3 sec, petrified units lose 5% HP still they have ~25% HP remaining.

Lord of Vermilion
Lvl: 1 Attack Magic Range: 6 Cast Time: 4 Fixed Cast Time: 1.2

Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times

Meteor Storm
Lvl: 6 Attack Magic Range: 9

Summons meteor shower to attack an area, units in the area has a chance to be hit and take (M.Atk 300%×(1 +5Meteor Number*20%)) M.Dmg. Has a 13% chance to stun targets on hit

Ghost Element Damage
Lvl: 1 Attack Magic Range: 7

Auto attacks are Ghost M. ATK, with an attack range of 7m.

Sonic Acceleration
Lvl: 5 Passive

Sonic Blow deals 100% more damage and permanently increases Hit by 30 point(s). When launching auto attack, there is a 15% chance to cast [Sonic Blow]

Storm Gust
Lvl: 8 Attack Physical CD: 2 sec Range: 1.5

Deals (Atk100%) Dmg to the target