Skills
Deals (Atk400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
Attacks the target with lightning balls, dealing (M.Atk480%) wind M.Dmg and knocking it back for 2m (Knock back is invalid in PVP)
Attacks an enemy with fire arrows from the sky, dealing (M.Atk100%) fire M.Dmg and low real M.Dmg
Deal Dmg equal to 420% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill
When launching auto attacks with daggers, there is a 50% chance to deal 250% damage
When attacked, self won’t pause or get knocked back but gains 10 M.Def. Endure lasts 10 sec but ends instantly after taking 7 attacks.
Reduces the target’s 30% Move Spd and 3 Agi for 10 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk
Released a while after being born; after a 2s cast, creates a 15-sec aura with a radius of 4m under feet, during which applies a 3-sec [Damage Reduction] buff to all ally units within the aura range. The Essence of Resentment will suicide after creating the aura, and its skill will not take effect if it gets killed before the casting is completed.
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used (excludes origin skills). The elemental orb increases damage of the corresponding element by 10%% Auto attack deals extra (M.Atk *10%) M.Dmg of the corresponding element, lasting for 120 sec.
Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times
Auto attacks deal Dark Phy. DMG, with an attack range of 7m.
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison
[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.
Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%
Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
Raises the ground of the target area, dealing (M.Atk350%) earth M.Dmg to units in it.
Has a 50% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 3 sec, petrified units lose 5% HP still they have ~25% HP remaining.
Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times
Summons meteor shower to attack an area, units in the area has a chance to be hit and take (M.Atk 300%×(1 +5Meteor Number*20%)) M.Dmg. Has a 13% chance to stun targets on hit
Auto attacks are Ghost M. ATK, with an attack range of 7m.
Sonic Blow deals 100% more damage and permanently increases Hit by 30 point(s). When launching auto attack, there is a 15% chance to cast [Sonic Blow]