Class
Sunlight

Skills

Clear Sky
Lvl: 5 Passive

When it's sunny, Sunlight's teammates restore 1%% of Max HP per sec (affected by healing received bonus), and she gains 20 [Solar Power] stacks.

Mind Eye Vision
Lvl: 10 Passive

Sunlight gives up sight to gain Mind Eye, banning her from entering [Dark]. When Sunlight deals DMG to an enemy, gains True Sight to this enemy for 5s. For every one DEX, increases P.ATK by 5 and Hit Rate by 1 for Sunlight.

Path of the Sun
Lvl: 5 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 50 Range: 6

Deals DMG to distant enemies 5 times in an instant. Each kick deals 800%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.

Scorching Realm
Lvl: 1 Attack Physical CD: 21 sec Range: 7

Sunlight enters [Scorching Realm] and deals [Solar Vigor]*2500%% as P.DMG to a large area immediately. When in [Scorching Realm], negates debuffs, increases skill DMG by 50%% and MOV SPD by 30%%, and bans them from reducing. Lasts 12s. When the effects wear off, removes all [Solar Power] and enters weakened state for 3s, during which she can't attack. [Scorching Realm] is cast when [Solar Power] is full. It can't be used manually. Its cooldown is fixed.

Solar Flame Shower
Lvl: 10 RideChange Skill Delay: 1 sec

Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 10% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.

Solar Vigor
Lvl: 10 Passive

Sunlight strikes enemies with inner aura. Kicks inflict [Solar Vigor], dealing P.ATK*840% as P.DMG. [Solar Vigor]'s DMG ignores flee and DMG negation, and is based on the enemy's lower defense stats (as between P.DEF and M.DEF, P.DMG down and M.DMG down, Refine P.DMG down and Refine M.DMG down).

Sunlight Crash
Lvl: 10 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 60 Range: 2.5 Cast Time: 4

Gives the target a powerful kick, dealing P.ATK*4500% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.

Sunlight Ritual
Lvl: 10 SkillChange CD: 35 sec SP: 150 Fixed Cast Time: 1

Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Sunlight Wheel
Lvl: 1 Passive

Sunlight gains [Solar Power] from skills, and gains 1 [Solar Power] stack per sec after using [Sunlight's Blessing]. For every 25 [Solar Power] stacks Sunlight has, she gets 1 more [Solar Power] stack per sec. During [Scorching Realm], [Solar Power] stacks don't change.

Sunlight's Blessing
Lvl: 5 LeadSkill CD: 12 sec SP: 54

Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 10% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.

Sunlight's Grace
Lvl: 1 Buff CD: 5 sec Skill Delay: 1 sec SP: 120

Choose one attack type from Wind, Earth, Water, Fire, Holy, Dark and Ghost. Lasts 600s. If [Auto-switch type] is selected, the type countering an enemy will be automatically selected after attacking this enemy. (If multiple enemies are hit, a type that counters one of them will be selected randomly.) Lasts 5s.

Sunlight's Protection
Lvl: 10 Passive

Consumes 1 [Solar Power] stack to block 99% M.DMG or P.DMG for Sunlight. Takes effect up to once every 0.5s. You can choose between M.DMG and P.DMG or disable the protection. During [Scorching Realm], cancels [Sunlight's Protection] intervals and [Solar Power] consumption.

Storm Gust
Lvl: 1 Attack Physical Range: 2.5

Deals (Self Atk*100%) damage to an enemy target

Child of Golden Sun
Lvl: 1 Passive

Lv1. Sunlight gains [Solar Power] stacks from skills. Each stack increases P.Pierce, M.Pierce and healing bonus by 0.1%. Lasts 30s. Stacks up to 100 times. When [Solar Power] stacks reach the limit, Sunlight automatically enters [Scorching Realm].

Lv4. When dying for the first time in [Scorching Realm], restores HP to full and loses no HP for 1s.

Lv7. [Scorching Realm] is no longer triggered automatically. When [Solar Power] stacks reach 50, you can manually trigger [Scorching Realm]. [Solar Power]'s stack limit is raised to 200.