Arrow Repel
Lvl: 3 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 15 Range: 5

Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back

Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 15 Range: 5
• Shoots a powerful arrow, dealing (Atk350%) Dmg to the target and knocking it back
Lvl: 3 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 15 Range: 5
• Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back
Lvl: 2 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 15 Range: 5
• Shoots a powerful arrow, dealing (Atk250%) Dmg to the target and knocking it back
Lvl: 1 Attack Physical CD: 3.5 sec Skill Delay: 1.5 sec SP: 15 Range: 5
• Shoots a powerful arrow, dealing (Atk200%) Dmg to the target and knocking it back

Aesir

• Arrow Repel I The Move Spd of targets hit by [Arrow Repel] will be reduced by 30% for 3 sec.
• Arrow Repel III Damage of [Arrow Repel] +5%

Formula

function CommonFun.calcDamage_4102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 1
  if Weapon == 41232_SCARLET_BOLT_1 or Weapon == 141232_SCARLET_BOLT_2 then
    B = 2
  end
  local Num1 = srcUser:GetRunePoint(41016_AESIR_DAMAGE_OF_ARROW_REPEL_5)
  local Num2 = srcUser:GetRunePoint(41017)
  local Num3 = srcUser:GetRunePoint(41018)
  local Num4 = srcUser:GetRunePoint(41019)
  local Num5 = srcUser:GetRunePoint(41020)
  local RuneDamage1 = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * B * RuneDamage1
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 90150,
  "BuffDesc": "Decrease moving speed",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Arrow Repel (Aeisr Monument Slowdown)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 41014,
      "d": 100,
      "type": 3250
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": {
      "a": 0,
      "b": 0,
      "c": 41014,
      "d": -0.3,
      "type": 3250
    }
  }
}

Formula

{
  "CD": 2.5,
  "id": 124003,
  "Buff": {
    "enemy": [
      90150
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 124000,
      "params": [
        300
      ]
    }
  ],
  "Icon": "skill_124001",
  "Camps": "Enemy",
  "Level": 3,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 4102,
      "damChangePer": 3,
      "damChangePer1": 50
    }
  ],
  "DescId": "##170950",
  "NameZh": "##169331",
  "NextID": 124004,
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 6,
  "Pvp_buff": {
    "enemy": [
      90150
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 0.9
  },
  "SE_attack": "Skill/ArrowRepel",
  "SkillCost": {
    "sp": 15
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 3,
      "direction": "back"
    }
  ],
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 30,
      "effect": "ArcherAttack01"
    }
  },
  "Launch_Range": 5,
  "StrengthenCost": [
    {
      "num": 1,
      "type": 1
    }
  ]
}