Bloody Kiss
Lvl: 10
Attack
Magic
CD: 5 sec
Range: 3
Deals Dark Magic Damage equivalent to M.Atk *640% to an enemy unit and causes Splash Damage over a short range
Lvl: 9
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *600% to an enemy unit and causes Splash Damage over a short range
Lvl: 8
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *560% to an enemy unit and causes Splash Damage over a short range
Lvl: 7
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *520% to an enemy unit and causes Splash Damage over a short range
Lvl: 6
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *480% to an enemy unit and causes Splash Damage over a short range
Lvl: 5
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *440% to an enemy unit and causes Splash Damage over a short range
Lvl: 4
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *400% to an enemy unit and causes Splash Damage over a short range
Lvl: 3
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *360% to an enemy unit and causes Splash Damage over a short range
Lvl: 2
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *320% to an enemy unit and causes Splash Damage over a short range
Lvl: 1
Attack
Magic
CD: 5 sec
Range: 3
• Deals Dark Magic Damage equivalent to M.Atk *280% to an enemy unit and causes Splash Damage over a short range
Formula
function CommonFun.calcDamage_30(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local CardXR = 1
local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
CardNum = CardNum + CardNum2
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 84_SWORDSMAN:JUPITEL_THUNDER then
CardXR = CardNum * 0.25 + 1
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * CardXR
if skillID == 1930_SNIPER:HEAVY_SLASH then
local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
A = (MAtkFinal * (1 + MDamSpike) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease)
end
if skillID == 1500_GUILLOTINE_CROSS:ICE_WALL then
local Num1 = srcUser:GetRunePoint(143026_AESIR_ICE_WALL_DAMAGE_INCREASES_BY_10)
A = A * (1 + Num1 * 0.1)
end
if skillID == 3209_MECHANIC:CHRONOLOGY_BOLT then
local skilllv_1 = srcUser:GetLernedSkillLevel(3226_MECHANIC:CHRONOLOGY_BOLT_ENHANCE)
local taozhuang1 = 1
if srcUser:HasBuffID(91000470_SAGE_S_BOOK_TELEKINETIC_ORB_:MAX_STACK_0) or srcUser:HasBuffID(91000770_SAGE_S_HANDBOOK_TELEKINETIC_ORB_:MAX_STACK_0) or srcUser:HasBuffID(91001490_SAGE_S_BOOK_CONTRACT_JEWELERY_:MAX_STACK_0) or srcUser:HasBuffID(91001500_SAGE_S_HANDBOOK_CONTRACT_JEWELERY_:MAX_STACK_0) then
taozhuang1 = 1.15
end
if srcUser:HasBuffID(90004514_SAGE_S_HANDBOOK_1_T5_:MAX_STACK_0) then
taozhuang1 = taozhuang1 + 0.15
end
local Ring1 = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if Ring1 == 63440_SAGE_S_HANDBOOK_1 or Ring1 == 163440_SAGE_S_HANDBOOK_2 then
taozhuang1 = RefineLv * 0.01 + taozhuang1
end
local Num1 = srcUser:GetRunePoint(22160_AESIR_INCREASES_THE_DAMAGE_OF_FIRE_BOLT_COLD_BOLT_LIGHTNING_BOLT_AND_CHRONOLOGY_BOLT_BY_10)
local Num2 = srcUser:GetRunePoint(22161_AESIR_INCREASES_THE_DAMAGE_OF_FIRE_BOLT_COLD_BOLT_LIGHTNING_BOLT_AND_CHRONOLOGY_BOLT_BY_10)
local RuneDamage = (Num1 + Num2) * 0.1 + 1
local GemKj = 0
local GemSj = 0
if srcUser:HasBuffID(126122_CHRONOLOGY_BOLT_TIME_FIELD_:MAX_STACK_0) then
GemSj = srcUser:GetGemValue(82151_WHILE_YOU_ARE_IN_TIME_FIELD_INCREASE_CHRONOLOGY_BOLT_DMG_BY_PERCENTAGE)
end
local GemDam = 1 + GemSj / 100000
A = A * (1 + skilllv_1 * 0.06) * taozhuang1 * RuneDamage * GemDam
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 5,
"id": 100310010,
"Desc": [
{
"id": 100310010,
"params": [
640
]
}
],
"Icon": "skill_100310001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 30,
"damChangePer": 6.4,
"elementparam": 7
}
],
"DescId": "##171305",
"NameZh": "##169454",
"SE_hit": "Skill/attack3",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 3,
"SE_fire": "Skill/DoubleHolyLight_attack",
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"range": 1,
"spotter": 0.5
},
"Launch_Range": 3
}