Bottled Ghost
Lvl: 10 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 100 Range: 6 Cast Time: 4

Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *3200% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared

Lvl: 9 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 92 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *3000% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 8 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 84 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *2800% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 7 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 76 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *2600% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 6 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 68 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *2400% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 5 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 60 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *2200% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 4 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 52 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *2000% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 3 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 44 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *1800% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 2 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 36 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *1600% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared
Lvl: 1 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 28 Range: 6 Cast Time: 4
• Throw a Frustrated Ghost Bottle at an enemy far away, dealing M. ATK *1400% Poison M. DMG to the target and making it [Frustrated], dealing 10% damage per second for the next 15 seconds, the [Frustration] effect can stack up to 15 stacks Apply [Frustrated] to Monster, can't be cleared

Formula

function CommonFun.calcDamage_64501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Str2 = targetUser:GetProperty("Str")
  local Agi2 = targetUser:GetProperty("Agi")
  local Dex2 = targetUser:GetProperty("Dex")
  local Luk2 = targetUser:GetProperty("Luk")
  local skilllv_bt = srcUser:GetLernedSkillLevel(2622_ARCHBISHOP:CASTIGATE)
  local Luk_Ratio = 1
  if math.min(Str2, Agi2, Vit2, Int2, Dex2, Luk2) == 0 and 0 < skilllv_bt then
    Luk_Ratio = 1 + Luk / 500 * skilllv_bt * 0.1
  end
  if 0 < skilllv_bt and targetUser:GetNpcID() ~= 0 then
    local Point = math.min(math.floor(Dex / 5), math.floor(Int / 5), math.floor(Luk / 5))
    Luk_Ratio = Luk_Ratio + skilllv_bt * 0.002 * Point
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2615_HIGH_PRIEST:FATAL_DREAM or skillID == 2633_ARCHBISHOP:FATAL_DREAM then
    local targetid = targetUser:GetGuid()
    local BasicValue = srcUser:GetTarInterferenceValue(targetid)
    damChangePer = damChangePer * (1 + BasicValue / 10 * 0.04)
  end
  if skillID == 2637_ARCHBISHOP:STORM_GUST or skillID == 2639_ARCHBISHOP:HELL_WILD_ROAR then
    local skilllv_jem = srcUser:GetLernedSkillLevel(2612_HIGH_PRIEST:GARM)
    local skilllv_kq = srcUser:GetLernedSkillLevel(2620_ARCHBISHOP:RABIES_VACCINATION)
    damChangePer = (3 + skilllv_jem * 1.3) * (1 + skilllv_kq * 0.03)
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Luk_Ratio
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 137000,
  "BuffDesc": "Receives damage every second",
  "BuffIcon": "skillbuff_2614001",
  "BuffName": "Bottled Ghost (Frustrated)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1,
    "npc_no_disperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "Hp": {
      "a": 0,
      "b": -0.1,
      "type": 16
    },
    "type": "HSPChange",
    "limit_layer": 15,
    "no_dam_reduce": 1,
    "layer_diff_attr": 1
  },
  "BuffStateID": 137000
}

Enemy

{
  "id": 137001,
  "BuffName": "Frustrated (Lower Poison Attribute Reduction)",
  "BuffRate": {
    "Odds": {
      "a": 204121,
      "type": 5000
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1,
    "npc_no_disperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 15,
    "BePoisonDamPer": {
      "a": 0,
      "b": 0,
      "c": 204121,
      "type": 5020
    }
  }
}

Formula

{
  "CD": 1,
  "id": 2614010,
  "Buff": {
    "enemy": [
      137000,
      137001
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2614000,
      "params": [
        3200
      ]
    }
  ],
  "Icon": "skill_2614001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 64501,
      "damChangePer": 32,
      "elementparam": 10
    }
  ],
  "DescId": "##1288153",
  "NameZh": "##1283859",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      137000,
      137001
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "SE_attack": "Skill/Skill_Hero_Hela_Bottlepoison_Attack_01",
  "SkillCost": {
    "sp": 100
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 6,
  "Logic_Param": {
    "emit": {
      "type": 2,
      "speed": 18,
      "effect": "sfx_hela_Perfume_bullet_prf",
      "nooffset": 1,
      "distanceper": [
        -0.5,
        0.7
      ],
      "single_fire": true
    },
    "com_cd_skills": [
      2632
    ]
  },
  "Launch_Range": 6
}