Clear Sky Whirlpool
Lvl: 10 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 74 Range: 5 Cast Time: 3

Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x1080%). The vortex lasts for 5 seconds

Lvl: 9 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 72 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x1020%). The vortex lasts for 5 seconds
Lvl: 8 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 70 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x960%). The vortex lasts for 5 seconds
Lvl: 7 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 68 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x900%). The vortex lasts for 5 seconds
Lvl: 6 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 66 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x840%). The vortex lasts for 5 seconds
Lvl: 5 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 64 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x780%). The vortex lasts for 5 seconds
Lvl: 4 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 62 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x720%). The vortex lasts for 5 seconds
Lvl: 3 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 60 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x660%). The vortex lasts for 5 seconds
Lvl: 2 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 58 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x600%). The vortex lasts for 5 seconds
Lvl: 1 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 56 Range: 5 Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x540%). The vortex lasts for 5 seconds

Formula

function CommonFun.calcDamage_15401(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv = srcUser:GetLernedSkillLevel(4121_PROFESSOR:CLEAR_SKY_WHIRLPOOL_ENHANCE)
  local Num = targetUser:GetBuffLayer(131650_BIG_WHIRLPOOL_DMG_INCREASE_:MAX_STACK_5)
  local Ratio = 1 + skilllv * 0.03 * Num
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Ratio
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 131650,
  "BuffName": "Big Whirlpool (DMG Increase)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 5
  }
}

Formula

{
  "CD": 3,
  "id": 4101010,
  "Buff": {
    "enemy": [
      131650
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4101000,
      "params": [
        1080
      ]
    }
  ],
  "Icon": "skill_4101001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 15401,
      "damChangePer": 10.8,
      "elementparam": 3
    }
  ],
  "DescId": "##171375",
  "NameZh": "##533847",
  "SE_hit": "Skill/water_vortex_hit",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "enemy": [
      131650
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 3,
    "type": 2
  },
  "SE_attack": "Skill/Whisperer_qingkongxuanwo",
  "SkillCost": {
    "sp": 74
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 1,
      "direction": "forward"
    }
  ],
  "Logic_Param": {
    "count": 5,
    "range": 3,
    "interval": 1,
    "max_count": 3,
    "no_select": 1,
    "isCountTrap": 1,
    "trap_effect": "Eff_ClearVortex_floor,LowRange_B"
  },
  "Launch_Range": 5,
  "ExtraMaxLevel": 0
}