Combo Finish
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 45 Range: 1.5

The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 43 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1360% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 41 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1240% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 39 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1120% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 37 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1000% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 5 Attack Physical Skill Delay: 1.1 sec SP: 35 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 880% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 4 Attack Physical Skill Delay: 1.2 sec SP: 29 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 800% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 3 Attack Physical Skill Delay: 1.3 sec SP: 24 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 720% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 2 Attack Physical Skill Delay: 1.4 sec SP: 19 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 640% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 1 Attack Physical Skill Delay: 1.5 sec SP: 15 Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 560% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]

Aesir

• Combo Finish - Empower [Combo Finish] Damage +5%

Formula

function CommonFun.calcDamage_12206(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(120150_AESIR_COMBO_FINISH_DAMAGE_5)
  local RuneDamage = Num1 * 0.05 + 1
  local Fifth = 1
  if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
    Fifth = Fifth + 0.15
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * Fifth
  if A <= 1 then
    return 1
  end
  if srcUser:HasBuffID(24910_FIST_:MAX_STACK_0) then
    return A * 1.15
  end
  return A
end

Self

{
  "id": 100620,
  "BuffName": "Combo Finish",
  "BuffRate": {
    "Odds": 100
  }
}

Self

{
  "id": 100621,
  "BuffName": "Combo Finish/Tiger Knuckle Fist",
  "BuffRate": {
    "Odds": 100
  }
}

Formula

{
  "id": 305010,
  "Buff": {
    "self": [
      100620,
      100621
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 305000,
      "params": [
        1480
      ]
    }
  ],
  "Icon": "skill_305001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12206,
      "damChangePer": 14.8
    }
  ],
  "DescId": "##170784",
  "NameZh": "##158790",
  "SE_hit": "Common/rod_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      100620,
      100621
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 0,
  "PeakLevel": 5,
  "SE_attack": "Skill/RagingThrust",
  "SkillCost": {
    "1": {
      "num": 1,
      "buffID": 100500
    },
    "2": {
      "num": 1,
      "buffID": 100610
    },
    "sp": 45
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1.5
}