Comet Trap
Lvl: 10 Attack Magic Skill Delay: 1.5 sec Range: 1

Lvl: 9 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 8 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 7 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 6 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 5 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 4 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 3 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 2 Attack Magic Skill Delay: 1.5 sec Range: 1
Lvl: 1 Attack Magic Skill Delay: 1.5 sec Range: 1

Formula

function CommonFun.calcDamage_4503(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Dex = srcUser:GetProperty("Dex")
  local Int = srcUser:GetProperty("Int")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local suit = 1
  if (srcUser:HasBuffID(90000773_STARDUST_ROBE_R4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_R6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
    suit = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90000777_STARDUST_ROBE_R8_:MAX_STACK_0) then
    if 10 <= RefineLv2 and RefineLv2 < 15 then
      suit = suit + (RefineLv2 - 10) * 0.02
    elseif 15 <= RefineLv2 then
      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
    end
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42092 or equipRing.id == 142092 then
    suit = suit + equipRing.refinelv * 0.02
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
  end
  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
  if srcUser:HasBuffID(90000999_LUNA_BOW_1_R10_:MAX_STACK_0) then
    if 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.08
    elseif 15 <= RefineLv7 then
      suit = suit + 0.08 + 0.12
    end
  end
  if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      suit = suit + 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.05 + 0.1
    elseif 15 <= RefineLv7 then
      suit = suit + 0.05 + 0.1 + 0.15
    end
  end
  if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_T5_:MAX_STACK_0) then
    suit = suit + 0.1
  end
  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
    a = RefineLv5 * 0.01
  end
  if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
    b = RefineLv6 * 0.01
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRing5.id == 44050 or equipRing5.id == 144050 then
    a = equipRing5.refinelv * 0.02
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRing6.id == 44050 or equipRing6.id == 144050 then
    b = equipRing6.refinelv * 0.02
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
  end
  suit = suit + a + b
  local Angel = 1
  if srcUser:HasBuffID(90001014_RUDRA_BOW_1_R5_:MAX_STACK_0) then
    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
    suit = suit + 0.02 * RefineLv
  end
  local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
  local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
  local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
  local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
  local Leiqu = 1
  if srcUser:GetFromSkill() == 815001 then
    local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
    Leiqu = 1 + GemValuelq / 100000
  end
  local skilllv_qhua = srcUser:GetLernedSkillLevel(4024_SAGE:COMET_TRAP_ENHANCE)
  local qhua = 1 + 0.04 * skilllv_qhua
  local RangeDam = srcUser:GetProperty("RangeDam")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local Atk_add = 0
  if srcUser:HasBuffID(56480_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56490_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) then
    Atk_add = Atk * (1 + AtkPer) * 0.2
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4016_SAGE:COMET_TRAP then
    local skilllv_huix = srcUser:GetLernedSkillLevel(4007_SAGE:COMET_TRAP)
    damChangePer = skilllv_huix * 0.8 + 7.6
  end
  local A = ((Dex * (3 + BaseLv / 100) * (1 + Int / 35) + Atk_add) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * Leiqu * qhua * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
  local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
  local Num3 = srcUser:GetRunePoint(42033)
  local Num4 = srcUser:GetRunePoint(42034)
  local Num5 = srcUser:GetRunePoint(42035)
  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
    return A * (1 + skilllv_2 * 0.1) * RuneDamage
  end
  return A
end

Self

{
  "id": 131060,
  "BuffName": "Comet Trap (delete yourself)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 1,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "type": "DelMe"
  }
}

Enemy

{
  "id": 131150,
  "BuffName": "Comet Trap - Stun",
  "BuffRate": {
    "Odds": {
      "a": 4025,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": [
      131151
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 131151,
  "BuffName": "Stun",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Formula

{
  "id": 4014010,
  "Buff": {
    "self": [
      131060
    ],
    "enemy": [
      131150
    ]
  },
  "Cost": 1,
  "Icon": "skill_4007001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 4503,
      "skill1_id": 142,
      "skill2_id": 125,
      "damChangePer": 15.6,
      "elementparam": 5
    }
  ],
  "NameZh": "##147341",
  "SE_hit": "Skill/Hunter_huixingxianjin",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "self": [
      131060
    ],
    "enemy": [
      131150
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/Spear_attack",
  "SkillType": "Attack",
  "Target_EP": 3,
  "Logic_Param": {
    "range": 3,
    "no_select": 1,
    "range_num": 15,
    "suspend_can_immune": 1
  },
  "AttackStatus": 1,
  "Launch_Range": 1
}