Continuous Bead Arrow
Lvl: 1 Attack Physical Range: 8

Deal earth Phy. DMG to all enemies in a 90° sector within a 3m radius in front of him.

Formula

function CommonFun.calcDamage_8050(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num1 = targetUser:GetBuffLayer(177930_DEGENERATE_CORRUPTION_:MAX_STACK_12)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 25636_:POISONED_ARROW then
    Num1 = math.min(3, Num1)
  end
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Num1 * damChangePer1) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 25637001,
  "Cost": 1,
  "Desc": [
    {
      "id": 24119001
    }
  ],
  "Icon": "skill_78946001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillDirectionRect",
  "Damage": [
    {
      "type": 8050,
      "damChangePer": 10,
      "elementparam": 7,
      "damChangePer1": 3
    }
  ],
  "DescId": "##1289698",
  "NameZh": "##2834584",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 6,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 2.5
  },
  "SE_attack": "Skill/attack9",
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "angle": 90,
    "shape": "arc",
    "distance": 8,
    "no_select": 1,
    "point_effect": "Eff_Doram_Boar_buff",
    "forward_offset": 0
  },
  "Launch_Range": 8
}