Cross Ripper Slasher
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 55 Range: 7 Cast Time: 2

Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 710% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 9 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 52 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 670% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 8 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 49 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 630% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 7 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 46 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 590% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 6 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 43 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 550% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 40 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 510% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 37 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 470% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 34 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 430% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 31 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 390% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 28 Range: 7 Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 350% Atk damage. Each Rotation Counter increases final damage by 20%

Aesir

• Cross Ripper Slasher - Enhance Each Rotation Counter increases [Cross Ripper Slasher]’s final damage by 3%

Formula

function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
  local Numxp = srcUser:GetRunePoint(34020_AESIR_EACH_ROTATION_COUNTER_INCREASES_CROSS_RIPPER_SLASHER_S_FINAL_DAMAGE_BY_3)
  local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local luoqi = 1
  if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_R9_:MAX_STACK_0) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963_WINDRUNNER_CAPE_R4_:MAX_STACK_0) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_R9_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324_DEATH_GASH_1_T5_:MAX_STACK_0) then
    luoqi = luoqi + 0.15
  end
  local GemValue = srcUser:GetGemValue(31131_CROSS_RIPPER_SLASHER_DAMAGE_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  if srcUser:HasBuffID(20310130_CROSS_RIPPER_SLASHER_IGNORES_DEF_:MAX_STACK_0) then
    DefReduc = 1
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Self

{
  "id": 116081,
  "BuffName": "Cross Ripper Slasher",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "DelBuff",
    "layer": [
      {
        "id": 116080,
        "layer": 20
      }
    ]
  }
}

Formula

{
  "CD": 5,
  "id": 1105010,
  "Buff": {
    "self": [
      116081
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1105000,
      "params": [
        710
      ]
    }
  ],
  "Icon": "skill_1105001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3402,
      "damChangePer": 7.1
    }
  ],
  "DescId": "##170335",
  "NameZh": "##169232",
  "SE_hit": "Skill/Roundabout_hit",
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "DelayCD": 1.5,
  "Fire_EP": 2,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "self": [
      116081
    ]
  },
  "RollType": 1,
  "SkillHit": 0.4,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 2,
    "type": 2
  },
  "SE_attack": "Skill/Roundabout_attack",
  "SkillCost": {
    "sp": 55
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 1,
  "Launch_Range": 7,
  "StrengthenCost": [
    {
      "id": 116080,
      "num": 20,
      "type": 2
    }
  ]
}