Dark Flame Slash
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 50 Range: 3.5

After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 47 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x145%) to a specified target and all enemies 3 meters around them
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 44 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x140%) to a specified target and all enemies 3 meters around them
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 41 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x135%) to a specified target and all enemies 3 meters around them
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 38 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x130%) to a specified target and all enemies 3 meters around them
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 35 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x125%) to a specified target and all enemies 3 meters around them
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 32 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x120%) to a specified target and all enemies 3 meters around them
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 29 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x115%) to a specified target and all enemies 3 meters around them
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 26 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x110%) to a specified target and all enemies 3 meters around them
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 23 Range: 3.5
• After a short period of accumulation, cause Dark DMG ([Bash] x105%) to a specified target and all enemies 3 meters around them

Formula

function CommonFun.calcDamage_1102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skilllv_fumo = srcUser:GetLernedSkillLevel(1263_ASSASSIN:ENCHANT_BLADE)
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local Num = srcUser:GetRunePoint(14060_AESIR_ENCHANT_BLADE_5_EXTRA_M_ATK)
  local MAtk_fumo = 0
  local MAtkGem = srcUser:GetGemValue(143011_BASH_DEALS_AN_EXTRA_PERCENTAGE_M_ATK)
  MAtk_fumo = MAtk * (1 + MAtkPer) * MAtkGem / 100000
  if srcUser:HasBuffID(117630_ENCHANT_BLADE_:MAX_STACK_0) then
    MAtk_fumo = MAtk * (1 + MAtkPer) * skilllv_fumo * 0.1 * (1 + Num / 20)
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_fumo) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  if srcUser:HasBuffID(42200_BLACK_IRON_SWORD_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  local GemValue1 = srcUser:GetGemValue(11041_BASH_DMG_PERCENTAGE)
  local GemValue2 = srcUser:GetGemValue(143012_BASH_DMG_PERCENTAGE)
  local MidGemValue = srcUser:GetGemValue(11042_BASH_DEALS_EXTRA_PERCENTAGE_DMG_TO_MEDIUM_SIZE_ENEMIES)
  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
  local MidGemDam = 1
  if CommonFun.Shape.M == targetUser.shape then
    MidGemDam = 1 + MidGemValue / 100000
  end
  if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
    DefReduc = 1
  end
  local anyz = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3007_BLACKSMITH:DARK_FLAME_SLASH or skillID == 4401_CHRONOMANCER:DARK_FLAME_SLASH then
    local skilllv_anyz = srcUser:GetLernedSkillLevel(3007_BLACKSMITH:DARK_FLAME_SLASH)
    local skilllv_anyz2 = srcUser:GetLernedSkillLevel(4401_CHRONOMANCER:DARK_FLAME_SLASH)
    local skilllv_anyz3 = srcUser:GetLernedSkillLevel(4428_ROGUE:DARK_FLAME_SLASH_ENHANCE)
    if skilllv_1 <= 5 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 50 + (skilllv_1 - 1) * 25
    elseif 5 < skilllv_1 and skilllv_1 <= 10 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 150
    else
      damChangePer = 2 + (skilllv_1 - 10) * 0.05
      damChangePer1 = 150
    end
    anyz = (1 + (skilllv_anyz + skilllv_anyz2) * 0.05) * (1 + skilllv_anyz3 * 0.04)
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  local Buff = srcUser:HasBuffID(80000550_BONGUN_CARD_DEPOSITE_:MAX_STACK_0)
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 1
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) then
    B = 1.5
  end
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) then
    B = 1.5
  end
  local fuwen = 1
  if srcUser:HasBuffID(20110100_BONGUN_CARD_DEPOSITE_EFFECT_DOUBLED_:MAX_STACK_0) then
    fuwen = 2
  end
  local Num1 = srcUser:GetRunePoint(11001_AESIR_BASH_DMG_10)
  local Num2 = srcUser:GetRunePoint(11004)
  local Num3 = srcUser:GetRunePoint(11005)
  local Num4 = srcUser:GetRunePoint(11006)
  local Num5 = srcUser:GetRunePoint(11012)
  local Num6 = srcUser:GetRunePoint(11014)
  local Num7 = srcUser:GetRunePoint(11015)
  local Num8 = srcUser:GetRunePoint(11018)
  local Num9 = srcUser:GetRunePoint(11019)
  local Num10 = srcUser:GetRunePoint(11025)
  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6 + Num7 + Num8 + Num9 + Num10) * 0.1 + 1
  if bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 then
    return A * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) and 10 <= skilllv_1 then
    return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) and 10 <= skilllv_1 then
    return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif Buff == true then
    return (A + Str * 20 * fuwen) * RuneDamage * (1 - RefineDamReduc) * anyz
  end
  return A * RuneDamage * (1 - RefineDamReduc) * anyz
end

Self

{
  "id": 124122,
  "BuffName": "Skill increases Frenzy",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 124120,
        "layer": 5
      }
    ]
  }
}
Abyss’ Arrival

Self

{
  "id": 90004175,
  "BuffName": "12973",
  "BuffRate": {
    "Odds": 10
  },
  "Condition": {
    "type": "HasBuff",
    "buffid": [
      90004174
    ]
  },
  "BuffEffect": {
    "id": 3004001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 0,
  "id": 3007010,
  "Buff": {
    "self": [
      124122,
      90004175
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3007000,
      "params": [
        150
      ]
    }
  ],
  "Icon": "skill_3007001",
  "Camps": "Enemy",
  "FixCD": 1,
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 1102,
      "skill1_id": 15,
      "damChangePer": 1,
      "elementparam": 7,
      "damChangePer1": 1
    }
  ],
  "DescId": "##170359",
  "NameZh": "##170089",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Skill/common_makenshi_anyanzhan_attack",
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "self": [
      124122,
      90004175
    ]
  },
  "RollType": 1,
  "SkillHit": 0.5,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 0.3
  },
  "SE_attack": "Skill/skill_makenshi_anyanzhan_attack",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "spotter": 1,
    "range_num": 15
  },
  "Launch_Range": 3.5,
  "ExtraMaxLevel": 0
}