Dark Illusion
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 40 Range: 8

Quickly approaches an enemy and deals 350% Atk damage to it with a 70% chance to perform [Cross Impact] Lv.5

Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 38 Range: 7
• Quickly approaches an enemy and deals 300% Atk damage to it with a 60% chance to perform [Cross Impact] Lv.5
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 36 Range: 6
• Quickly approaches an enemy and deals 250% Atk damage to it with a 50% chance to perform [Cross Impact] Lv.5
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 34 Range: 5
• Quickly approaches an enemy and deals 200% Atk damage to it with a 40% chance to perform [Cross Impact] Lv.5
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 32 Range: 4
• Quickly approaches an enemy and deals 150% Atk damage to it with a 30% chance to perform [Cross Impact] Lv.5

Aesir

• Dark Illusion - Assault [Dark Illusion] cooldown - 0.5 sec

Formula

function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1104_ARCANE_MASTER:ROLLING_CUTTER then
    local Num1 = srcUser:GetRunePoint(34010_AESIR_ROLLING_CUTTER_S_DAMAGE_IS_ALSO_BOOSTED_BY_ROTATION_COUNTER_EACH_COUNTER_1_FINAL_DAMAGE)
    local Num2 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
    A = A * (1 + Num1 * 0.01 * Num2)
  end
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Self

{
  "id": 116043,
  "BuffDesc": "[Cross Impact] Dmg Increased",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Dark Illusion",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": 0
  }
}
Cross Impact

Enemy

{
  "id": 116040,
  "BuffName": "Dark Illusion",
  "BuffRate": {
    "Odds": {
      "type": 8170
    }
  },
  "BuffEffect": {
    "id": 1111005,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Enemy

{
  "id": 116042,
  "BuffName": "Dark Illusion (Slowed)",
  "BuffRate": {
    "Odds": {
      "a": 31111,
      "type": 5000
    }
  },
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": {
      "a": 0,
      "b": 0,
      "c": 31111,
      "type": 5020
    }
  }
}
Soul Chain

Enemy

{
  "id": 116044,
  "BuffName": "23",
  "BuffRate": {
    "Odds": {
      "a": 3912,
      "b": 20,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": 3905001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 5,
  "id": 1110005,
  "Buff": {
    "self": [
      116043
    ],
    "enemy": [
      116040,
      116042,
      116044
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1110000,
      "params": [
        350,
        70
      ]
    }
  ],
  "Icon": "skill_1110001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3401,
      "damChangePer": 3.5
    }
  ],
  "DescId": "##171161",
  "NameZh": "##158018",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      116043
    ],
    "enemy": [
      116040,
      116042,
      116044
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/ShadowStep_attack",
  "SkillCost": {
    "sp": 40
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "pre_attack": {
      "type": 4,
      "action": "attack",
      "effect": "ShadowStep_attack,none",
      "no_track": 1,
      "initSpeed": 30,
      "speedLimit": 60,
      "acceleration": 20
    }
  },
  "Launch_Range": 8,
  "AutoCondition_Groove": 1
}