Day and Night
Lvl: 10 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200

Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 30% Dmg Reduc. and recovers 10% maximum health per second, 【Night】 provides 30% Magic Reduc. and recovers 10% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 25 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.

Lvl: 9 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 27% Dmg Reduc. and recovers 9% maximum health per second, 【Night】 provides 27% Magic Reduc. and recovers 9% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 24 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 8 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 24% Dmg Reduc. and recovers 8% maximum health per second, 【Night】 provides 24% Magic Reduc. and recovers 8% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 23 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 7 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 21% Dmg Reduc. and recovers 7% maximum health per second, 【Night】 provides 21% Magic Reduc. and recovers 7% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 22 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 6 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 18% Dmg Reduc. and recovers 6% maximum health per second, 【Night】 provides 18% Magic Reduc. and recovers 6% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 21 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 5 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 15% Dmg Reduc. and recovers 5% maximum health per second, 【Night】 provides 15% Magic Reduc. and recovers 5% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 20 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 4 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 12% Dmg Reduc. and recovers 4% maximum health per second, 【Night】 provides 12% Magic Reduc. and recovers 4% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 19 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 3 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 9% Dmg Reduc. and recovers 3% maximum health per second, 【Night】 provides 9% Magic Reduc. and recovers 3% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 18 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 2 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 6% Dmg Reduc. and recovers 2% maximum health per second, 【Night】 provides 6% Magic Reduc. and recovers 2% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 17 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Lvl: 1 Ensemble CD: 60 sec Skill Delay: 2 sec SP: 200
• Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 3% Dmg Reduc. and recovers 1% maximum health per second, 【Night】 provides 3% Magic Reduc. and recovers 1% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 16 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.

Self

{
  "id": 128130,
  "BuffName": "Day and Night (Rotation)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "interval_buff": {
      "interval_buffs": {
        "0": [
          128131,
          128133
        ],
        "1": [
          128132,
          128134
        ]
      },
      "interval_count": 5
    }
  }
}

Team

{
  "id": 128130,
  "BuffName": "Day and Night (Rotation)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "interval_buff": {
      "interval_buffs": {
        "0": [
          128131,
          128133
        ],
        "1": [
          128132,
          128134
        ]
      },
      "interval_count": 5
    }
  }
}

Formula

{
  "CD": 60,
  "id": 3407010,
  "Buff": {
    "self": [
      128130
    ],
    "team": [
      128130
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3407000,
      "params": [
        30,
        10,
        30,
        10,
        25
      ]
    }
  ],
  "Icon": "skill_3407001",
  "Camps": "Friend",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "SE_bg": "Skill/Solar_riyuejiaoti",
  "DescId": "##2834008",
  "EndAct": "use_magic",
  "NameZh": "##169683",
  "DelayCD": 2,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "self": [
      128130
    ],
    "team": [
      128130
    ],
    "friend": [
      128130
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/skill_magic_sunmoon_attack",
  "SkillCost": {
    "sp": 200
  },
  "SkillType": "Ensemble",
  "Target_EP": 3,
  "Logic_Param": {
    "count": 60,
    "range": 5,
    "cost_sp": 25,
    "interval": 1,
    "no_select": 1,
    "range_num": 15,
    "SkillStatus": {
      "time": 60
    },
    "isCountTrap": 1,
    "trap_effect": "Eff_SunMoonRotation_floor,LowRange_B",
    "weapon_type": [
      260,
      270
    ],
    "partner_skillid": 3507,
    "fieldarea_cannot_immune": 1
  },
  "Launch_Range": 0,
  "PreCondition": {
    "ProType": 9
  },
  "AutoCondition": [
    {
      "time": 63,
      "type": 1,
      "no_target": 1
    },
    {
      "type": 7,
      "no_target": 1
    },
    {
      "type": 8,
      "no_target": 1
    }
  ],
  "ExtraMaxLevel": 1
}