Double Strafe
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 20 Range: 5

Shoot 2 arrows at the same time, deal double Dmg (270% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by100%; bows must be equipped to cast this skill

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 19 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (255% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by90%; bows must be equipped to cast this skill
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 18 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (240% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by80%; bows must be equipped to cast this skill
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 17 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (225% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by70%; bows must be equipped to cast this skill
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 16 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (210% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by60%; bows must be equipped to cast this skill
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (195% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by50%; bows must be equipped to cast this skill
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 14 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (180% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by40%; bows must be equipped to cast this skill
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 13 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (165% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by30%; bows must be equipped to cast this skill
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 12 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (150% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by20%; bows must be equipped to cast this skill
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 11 Range: 5
• Shoot 2 arrows at the same time, deal double Dmg (135% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by10%; bows must be equipped to cast this skill

Formula

function CommonFun.calcDamage_9201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 3 * Dex
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 469_RUNEMASTER:STORM_GUST then
    AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  end
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local BaseLvDamage = 0
  if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  local targetid = targetUser:GetGuid()
  local distance = srcUser:GetDistance(targetid)
  local skilllv_1 = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
  local DisDam = 1
  if 10 < skilllv_1 then
    DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.06
    DisDam = math.min(DisDam, 1.6)
  end
  local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
  local guid = srcUser:GetGuid()
  local BUffDam = 1
  local skilllv_1 = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
  local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
  local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
  if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
    BUffDam = 1 + skilllv_1 * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
  end
  local GemValue = srcUser:GetGemValue(91052_DOUBLE_STRAFE_DMG_PERCENTAGE)
  local GemDam = 1
  if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE or skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
    GemDam = 1 + GemValue / 100000
  end
  if skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
    local skilllv_er = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
    local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
    local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
    damChangePer = (0.3 * skilllv_er + 2.4) * (0.5 + skilllv_duo * 0.03) * (1 + skilllv_xjn * 0.04)
    if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
      damChangePer = damChangePer * 0.8
    end
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * BUffDam * GemDam + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 468010,
  "Cost": 1,
  "Desc": [
    {
      "id": 468000,
      "params": [
        270,
        100
      ]
    }
  ],
  "Icon": "skill_114001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 9201,
      "damChangePer": 5.4
    }
  ],
  "DescId": "##171046",
  "NameZh": "##169999",
  "SE_hit": "Skill/rod_hit",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/Arrow_fire",
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/Arrow_attack",
  "SkillCost": {
    "sp": 20
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 60,
      "effect": "ArcherAttack",
      "single_fire": false
    }
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 210
    }
  ],
  "StrengthenCost": [
    {
      "num": 2,
      "type": 1
    }
  ]
}