Double Strafe
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5

Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk180%) Dmg to an enemy. Bow type weapons are required
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk170%) Dmg to an enemy. Bow type weapons are required
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk160%) Dmg to an enemy. Bow type weapons are required
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk150%) Dmg to an enemy. Bow type weapons are required
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk140%) Dmg to an enemy. Bow type weapons are required
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk130%) Dmg to an enemy. Bow type weapons are required
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk120%) Dmg to an enemy. Bow type weapons are required
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk110%) Dmg to an enemy. Bow type weapons are required
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5
• Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required

Formula

function CommonFun.calcDamage_4101(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 15
  end
  local targetid = targetUser:GetGuid()
  local distance = srcUser:GetDistance(targetid)
  local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
  local DisDam = 1
  if 10 < skilllv_1 then
    DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
    if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
      DisDam = 1 + (skilllv_1 - 10) * 0.1
    end
    DisDam = math.min(DisDam, 2)
  end
  local profressionID = srcUser:GetProfressionID()
  if srcUser:HasBuffID(56712_11925_:MAX_STACK_0) and (profressionID == 42_HUNTER or profressionID == 43_SNIPER or profressionID == 44_RANGER or profressionID == 45_STELLAR_HUNTER) then
    DisDam = DisDam + distance / 7.5 * 0.1
  end
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * DisDam + BaseLvDamage
  if A <= 1 then
    return 1
  end
  if bits[CommonFun.AttrEffect.ErLianDam] == 1 then
    return A * 1.5
  end
  return A
end

Formula

{
  "id": 114010,
  "Cost": 1,
  "Desc": [
    {
      "id": 114000,
      "params": [
        190
      ]
    }
  ],
  "Icon": "skill_114001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 4101,
      "damChangePer": 3.8,
      "damChangePer1": 150
    }
  ],
  "DescId": "##170719",
  "NameZh": "##169999",
  "SE_hit": "Skill/sfx_skill_common_hit_01",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/Arrow_fire",
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/Arrow_attack",
  "SkillCost": {
    "sp": 15
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 60,
      "effect": "ArcherAttack",
      "single_fire": false
    }
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 210
    }
  ],
  "StrengthenCost": [
    {
      "num": 2,
      "type": 1
    }
  ]
}