Dragon Fang Fist
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 40 Range: 7.5

Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x1040% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 38 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x1000% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 36 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x960% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 34 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x920% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 32 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x880% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 30 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x840% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 28 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x760% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 26 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x680% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 24 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x600% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 22 Range: 7.5
• Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x520% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.

Aesir

• Dragon Fang Fist - Enhance Dragon Fang Fist DMG +10%

Formula

function CommonFun.calcDamage_16102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num = srcUser:GetRunePoint(213010_AESIR_DRAGON_FANG_FIST_DMG_10)
  local RuneDamage = 1 + Num * 0.1
  local GemValue = srcUser:GetGemValue(61091_KNUCKLE_BOOST_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local recursion = 1
  if srcUser:HasBuffID(184080_RECURSION_KNUCKLE_BOOST_:MAX_STACK_0) then
    local skilllv_dg = srcUser:GetLernedSkillLevel(1825_HUNTER:RECURSION)
    local skilllv_dg2 = srcUser:GetLernedSkillLevel(1829_HUNTER:RECURSION_ENERGY)
    recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Dex / 30) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam * recursion
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 184080,
  "BuffDesc": "Dragon Fang Fist in Recursion",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Recursion (Knuckle Boost)",
  "BuffRate": {
    "Odds": {
      "a": 1825,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "DelBuffID": [
    184081,
    184082
  ]
}

Formula

{
  "id": 1806010,
  "Buff": {
    "self": [
      184080
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1806000,
      "params": [
        1040
      ]
    }
  ],
  "Icon": "skill_1806001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 16102,
      "damChangePer": 10.4
    }
  ],
  "DescId": "##304946",
  "NameZh": "##304907",
  "SE_hit": "Skill/JetFist_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_fire": "Skill/wataru_SE_N11",
  "Pvp_buff": {
    "self": [
      184080
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill3"
  ],
  "Attack_EP": 3,
  "PeakLevel": 5,
  "SkillCost": {
    "sp": 40
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 20,
      "effect": "Eff_Ryujinmaru_longya_bullet",
      "single_fire": false
    },
    "CanBeInterrupted": 1
  },
  "Launch_Range": 7.5,
  "PreCondition": [
    {
      "id": 184005,
      "type": 6
    }
  ]
}