Dragon Howling (Delete)
Lvl: 10
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
Makes the target fear for 12 sec, increasing its chance to take critical damage by 30%
Lvl: 9
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 11 sec, increasing its chance to take critical damage by 30%
Lvl: 8
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 10 sec, increasing its chance to take critical damage by 30%
Lvl: 7
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 9 sec, increasing its chance to take critical damage by 30%
Lvl: 6
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 8 sec, increasing its chance to take critical damage by 30%
Lvl: 5
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 7 sec, increasing its chance to take critical damage by 30%
Lvl: 4
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 6 sec, increasing its chance to take critical damage by 30%
Lvl: 3
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 5 sec, increasing its chance to take critical damage by 30%
Lvl: 2
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 4 sec, increasing its chance to take critical damage by 30%
Lvl: 1
Attack
Magic
CD: 15 sec
Skill Delay: 4 sec
SP: 70
Range: 5
• Makes the target fear for 3 sec, increasing its chance to take critical damage by 30%
Formula
function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 380_RUNE_KNIGHT:SONIC_CLAW or skillID == 383_RUNE_KNIGHT:SILVER_CHARGE or skillID == 384_RUNE_KNIGHT:TINDER_BREAKER then
AtkPer = 0
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 15,
"id": 35010,
"Cost": 1,
"Desc": [
{
"id": 35000,
"params": [
12,
30
]
}
],
"Icon": "skill_35001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillForwardRect",
"Damage": [
{
"type": 20,
"damChangePer": 1.5
}
],
"DescId": "##170752",
"NameZh": "##169723",
"SE_hit": "Skill/Spear_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 4,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"type": 1,
"ReadyTime": 1
},
"SE_attack": "Skill/Spear_attack",
"SkillCost": {
"sp": 70
},
"SkillType": "Attack",
"Target_EP": 6,
"Logic_Param": {
"width": 3,
"distance": 5,
"forward_offset": 0
},
"Launch_Range": 5
}