Dragon Lightning Strike
Lvl: 5 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 27 Range: 1.5

Gather and release lightning from the dragon pattern on both arms to deal 600% Physical Damage to nearby enemies. Has a 70% chance to stun them (up to 6 targets) for 2 sec.

Lvl: 4 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 24 Range: 1.5
• Gather and release lightning from the dragon pattern on both arms to deal 500% Physical Damage to nearby enemies. Has a 60% chance to stun them (up to 6 targets) for 2 sec.
Lvl: 3 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 21 Range: 1.5
• Gather and release lightning from the dragon pattern on both arms to deal 400% Physical Damage to nearby enemies. Has a 50% chance to stun them (up to 6 targets) for 2 sec.
Lvl: 2 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 18 Range: 1.5
• Gather and release lightning from the dragon pattern on both arms to deal 300% Physical Damage to nearby enemies. Has a 40% chance to stun them (up to 6 targets) for 2 sec.
Lvl: 1 Attack Physical CD: 2.5 sec Skill Delay: 1.5 sec SP: 15 Range: 1.5
• Gather and release lightning from the dragon pattern on both arms to deal 200% Physical Damage to nearby enemies. Has a 30% chance to stun them (up to 6 targets) for 2 sec.

Aesir

• Dragon Lightning Strike - Enhance Dragon Lightning Strike DMG +10%
• Dragon Lightning Strike - Multi-effect Dragon Lightning Strike will temporarily reduce the ATK of the hit enemy by 5% for 3 sec.

Formula

function CommonFun.calcDamage_16104(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num = srcUser:GetRunePoint(213009_AESIR_DRAGON_LIGHTNING_STRIKE_DMG_10)
  local RuneDamage = 1 + Num * 0.1
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 96160,
  "BuffDesc": "Stunning: disable movement and attack",
  "BuffIcon": "skillbuff_212001",
  "BuffName": "Hammerfall [Stunning]",
  "BuffRate": {
    "Odds": {
      "a": 10,
      "b": 20,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Enemy

{
  "id": 184010,
  "BuffName": "Dragon Thunder Punch (ATK Decrease)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "AtkPer": {
      "a": 0,
      "b": 0,
      "c": 213020,
      "d": -0.05,
      "type": 3250
    }
  }
}

Formula

{
  "CD": 2.5,
  "id": 1805005,
  "Buff": {
    "enemy": [
      96160,
      184010
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1805000,
      "params": [
        600,
        70,
        2
      ]
    }
  ],
  "Icon": "skill_1805001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 16104,
      "damChangePer": 6
    }
  ],
  "DescId": "##304961",
  "NameZh": "##304905",
  "SE_hit": "Skill/Skill_monster_Doram_general_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      96160,
      184010
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill5"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/wataru_SE_N1",
  "SkillCost": {
    "sp": 27
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "range_num": 6,
    "CanBeInterrupted": 1
  },
  "Launch_Range": 1.5,
  "PreCondition": [
    {
      "id": 184005,
      "type": 6
    }
  ]
}