Dragon Soul
Lvl: 10 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4

Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 300% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 9 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 280% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 8 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 260% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 7 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 240% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 6 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 220% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 5 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 200% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 4 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 180% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 3 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 160% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 2 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 140% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)
Lvl: 1 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4
• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 120% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Self 6020

function CommonFun.calcBuff_6020(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Hp = srcUser:GetProperty("Hp")
  local skilllv_1 = srcUser:GetLernedSkillLevel(3302_LIGHTBRINGER:DRAGON_SOUL)
  local A = (Hp - MaxHp * 0.2) * (1 + skilllv_1 * 0.2)
  if A < 0 then
    A = 0
  end
  return A
end

Self 6030

function CommonFun.calcBuff_6030(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Hp = srcUser:GetProperty("Hp")
  local A = -(Hp - MaxHp * a)
  return A
end

Self

{
  "id": 127190,
  "BuffDesc": "Absorbs DMG",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Dragon Shield (Add Shield)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 0
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AbsorbDamage",
    "AbsorbAmount": {
      "type": 6020
    }
  },
  "BuffStateID": 127190
}

Self

{
  "id": 127191,
  "BuffName": "Dragon Shield (Deduct HP)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.2,
      "type": 6030
    },
    "type": "HSPChange"
  }
}

Formula

{
  "CD": 25,
  "id": 3302010,
  "Buff": {
    "self": [
      127190,
      127191
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3302000,
      "params": [
        300
      ]
    }
  ],
  "Icon": "skill_3302001",
  "Camps": "Friend",
  "Level": 10,
  "Logic": "SkillNone",
  "DescId": "##2824467",
  "NameZh": "##169837",
  "CastAct": "reading",
  "DelayCD": 2,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "self": [
      127190,
      127191
    ]
  },
  "AttackAct": [
    "use_skill3"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "SE_attack": "Skill/skill_magic_dragonsprite_attack",
  "SkillCost": [
    {
      "num": 5,
      "buffID": 100500
    }
  ],
  "SkillType": "Buff",
  "Target_EP": 0,
  "Launch_Range": 0,
  "PreCondition": [
    {
      "type": 3,
      "value": 20
    }
  ],
  "AutoCondition": [
    {
      "type": 8,
      "no_target": 1
    },
    {
      "time": 45,
      "type": 1,
      "no_target": 1
    }
  ],
  "ExtraMaxLevel": 0
}