Lvl: 14
Attack
Physical
Range: 1.5
•
Lvl: 13
Attack
Physical
Range: 1.5
•
Lvl: 12
Attack
Physical
Range: 1.5
•
Lvl: 11
Attack
Physical
Range: 1.5
•
Lvl: 10
Attack
Physical
Range: 1.5
•
Lvl: 9
Attack
Physical
Range: 1.5
•
Lvl: 8
Attack
Physical
Range: 1.5
•
Lvl: 7
Attack
Physical
Range: 1.5
•
Lvl: 6
Attack
Physical
Range: 1.5
•
Lvl: 5
Attack
Physical
Range: 1.5
•
Lvl: 4
Attack
Physical
Range: 1.5
•
Lvl: 3
Attack
Physical
Range: 1.5
•
Lvl: 2
Attack
Physical
Range: 1.5
•
Lvl: 1
Attack
Physical
Range: 1.5
•
Formula
function CommonFun.calcDamage_5401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num = srcUser:GetRunePoint(54080_AESIR_DUPLE_LIGHT_DAMAGE_5)
local RuneDamage = 1 + Num * 0.05
local A = (((AtkFinal + MAtkFinal) * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
if srcUser:HasBuffID(56440_MULTI_FIERCE_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56450_MULTI_FIERCE_CARD_:MAX_STACK_0) then
A = A * 1.3
end
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local Rate = Cri - CriRes2
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) and srcUser:HasBuffID(56450_MULTI_FIERCE_CARD_:MAX_STACK_0) then
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 1232015,
"Cost": 1,
"Icon": "skill_1232001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 5401,
"damChangePer": 1,
"elementparam": 6
}
],
"NameZh": "##158754",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"SkillHit": 0.5,
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"no_action": 1
},
"Launch_Range": 1.5
}