Earth Drive
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 48

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 9 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 46
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*900%) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 8 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 44
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*840%) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 7 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 42
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*780%) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 6 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 40
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*720%) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 38
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*660%) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 36
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*600%) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 34
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*540%) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 32
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*480%) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 30
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Aesir

• Earth Drive - Cooldown [Earth Drive] cooldown - 0.5 sec

Formula

function CommonFun.calcDamage_7401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local Vit = srcUser:GetProperty("Vit")
  local Def = srcUser:GetProperty("Def")
  local DefPer = srcUser:GetProperty("DefPer")
  local BaseAtk = Vit * Vit * Def * (1 + DefPer) / 10000
  local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
  local Sheild = skilllv_1 * 0.01 + 1
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local GemValue = srcUser:GetGemValue(72071_EARTH_DRIVE_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local MoveSpd = srcUser:GetProperty("MoveSpd")
  local GemValue_cf = srcUser:GetGemValue(72122_WHILE_IN_COMMAND_OF_CHARGE_STATUS_FOR_EVERY_10_EXTRA_MOVE_SPD_GRANTED_EARTH_DRIVE_MULTIPLIER_IS_INCREASED_BY_PERCENTAGE)
  local MoveRatio = 0
  if srcUser:HasBuffID(116690_COMMAND_OF_CHARGE_MOVE_SPEED_UP_:MAX_STACK_0) then
    MoveRatio = (math.max(MoveSpd, 1) - 1) / 0.1 * GemValue_cf / 100000
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + MoveRatio) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sheild * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 116600,
  "BuffDesc": "Atk Spd and Move Spd down",
  "BuffIcon": "skillbuff_1180001",
  "BuffName": "Earth Drive",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "AtkSpd": {
      "a": -0.03,
      "b": 0,
      "type": 1
    },
    "SkillASPD": {
      "a": -0.03,
      "b": 0,
      "type": 1
    },
    "MoveSpdPer": {
      "a": -0.06,
      "b": 0,
      "type": 1
    }
  },
  "BuffStateID": 116600
}

Enemy

{
  "id": 116601,
  "BuffName": "Earth Drive (Rune)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 72072,
      "type": 5010
    }
  },
  "BuffEffect": {
    "id": [
      116602
    ],
    "Odds": 100,
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116602,
  "BuffName": "Stun Effect [Earth Drive]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Formula

{
  "CD": 5,
  "id": 1180010,
  "Buff": {
    "enemy": [
      116600,
      116601
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1180000,
      "params": [
        960,
        60,
        30
      ]
    }
  ],
  "Icon": "skill_1180001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 7401,
      "damChangePer": 9.6,
      "elementparam": 2
    }
  ],
  "DescId": "##170404",
  "NameZh": "##158380",
  "SE_hit": "Skill/skill_weapon_blade_heavewave_hit_01",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      116600,
      116601
    ]
  },
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/skill_weapon_blade_heavewave_attack",
  "SkillCost": {
    "sp": 48
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "range_num": 8,
    "forceClear": [
      1303,
      402,
      426
    ]
  },
  "Launch_Range": 0,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 510
    }
  ]
}