Earth Grave
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 81 Range: 6 Cast Time: 4.5

Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *1000%,while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them

Lvl: 9 Attack Magic Skill Delay: 1.5 sec SP: 78 Range: 6 Cast Time: 4.4
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *950%,while also revealing all Stealth enemies and having a 95% chance of inflicting Bleed on them
Lvl: 8 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 4.3
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *900%,while also revealing all Stealth enemies and having a 90% chance of inflicting Bleed on them
Lvl: 7 Attack Magic Skill Delay: 1.5 sec SP: 72 Range: 6 Cast Time: 4.2
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *850%,while also revealing all Stealth enemies and having a 85% chance of inflicting Bleed on them
Lvl: 6 Attack Magic Skill Delay: 1.5 sec SP: 69 Range: 6 Cast Time: 4.1
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *800%,while also revealing all Stealth enemies and having a 80% chance of inflicting Bleed on them
Lvl: 5 Attack Magic Skill Delay: 1.5 sec SP: 66 Range: 6 Cast Time: 4
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *750%,while also revealing all Stealth enemies and having a 75% chance of inflicting Bleed on them
Lvl: 4 Attack Magic Skill Delay: 1.5 sec SP: 63 Range: 6 Cast Time: 3.9
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *700%,while also revealing all Stealth enemies and having a 70% chance of inflicting Bleed on them
Lvl: 3 Attack Magic Skill Delay: 1.5 sec SP: 60 Range: 6 Cast Time: 3.8
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *650%,while also revealing all Stealth enemies and having a 65% chance of inflicting Bleed on them
Lvl: 2 Attack Magic Skill Delay: 1.5 sec SP: 57 Range: 6 Cast Time: 3.7
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *600%,while also revealing all Stealth enemies and having a 60% chance of inflicting Bleed on them
Lvl: 1 Attack Magic Skill Delay: 1.5 sec SP: 54 Range: 6 Cast Time: 3.6
• Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *550%,while also revealing all Stealth enemies and having a 55% chance of inflicting Bleed on them

Formula

function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_ele = srcUser:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
  local ElementNpc = srcUser:getCurElementElfID()
  if skillID == 1330_ASSASSIN:EARTH_GRAVE and ElementNpc == 580030 then
    A = A * (1 + skilllv_ele * 0.03)
  end
  if skillID == 1328_ASSASSIN:DIAMOND_DUST then
    local Num_xc = srcUser:GetRunePoint(82031_AESIR_DIAMOND_DUST_DMG_8)
    local GemValue1 = srcUser:GetGemValue(82022_DIAMOND_STARDUST_DMG_PERCENTAGE)
    local GemValue2 = srcUser:GetGemValue(82052_DIAMOND_STARDUST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
    A = A * (1 + Num_xc * 0.08) * GemDam
    if ElementNpc == 580020 then
      A = A * (1 + skilllv_ele * 0.01)
    end
    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
    if Ring1 == 63433_SPELL_BOOK_OF_ICE_1 or Ring1 == 163433_MAGIC_BOOK_OF_ICE_2 then
      A = A * (RefineLv * 0.02 + 1)
    end
    if Ring1 == 63444_FROST_BOOK_1 or Ring1 == 163444_FROST_BOOK_2 then
      A = A * (RefineLv * 0.02 + 1)
    end
  end
  if skillID == 1305_ASSASSIN:EARTHQUAKE then
    local Num_dz = srcUser:GetRunePoint(82002_AESIR_EARTH_SPIKE_DMG_10)
    A = A * (1 + Num_dz * 0.1)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 118330,
  "BuffName": "Earth Grave (Bleed Effect)",
  "BuffRate": {
    "Odds": {
      "a": 5,
      "b": 50,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      118331,
      118332
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 118331,
  "BuffDesc": "Bleeding: Atk and Atk Spd down. Drains HP",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 120032
}

Enemy

{
  "id": 118332,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood"
  }
}

Enemy

{
  "id": 118333,
  "BuffName": "Earth Grave (Hidden Break)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "Disperse",
    "value": "Hide"
  },
  "BuffStateID": 117450
}

Formula

{
  "id": 1330010,
  "Buff": {
    "enemy": [
      118330,
      118333
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1330000,
      "params": [
        1000,
        100
      ]
    }
  ],
  "Icon": "skill_1330001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 8202,
      "damChangePer": 10,
      "elementparam": 2
    }
  ],
  "DescId": "##170987",
  "NameZh": "##169127",
  "SE_hit": "Skill/Magic_Gear_attack1",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      118330,
      118333
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4.5,
    "type": 2
  },
  "SE_attack": "Skill/skill_magic_stonecast_attack",
  "SkillCost": {
    "sp": 81
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "loop": false,
    "count": 1,
    "range": 3,
    "effect": "RockSpear_hit,LowRange_B2",
    "interval": 1,
    "no_select": 1,
    "range_num": 10,
    "isCountTrap": 1
  },
  "Launch_Range": 6
}