Element Balance
Lvl: 10 Buff CD: 40 sec Skill Delay: 1 sec SP: 400 Cast Time: 5

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Lvl: 9 Buff CD: 40 sec Skill Delay: 1 sec SP: 370 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *90% for 15 seconds
Lvl: 8 Buff CD: 40 sec Skill Delay: 1 sec SP: 340 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *80% for 15 seconds
Lvl: 7 Buff CD: 40 sec Skill Delay: 1 sec SP: 310 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *70% for 15 seconds
Lvl: 6 Buff CD: 40 sec Skill Delay: 1 sec SP: 280 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *60% for 15 seconds
Lvl: 5 Buff CD: 40 sec Skill Delay: 1 sec SP: 250 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *50% for 15 seconds
Lvl: 4 Buff CD: 40 sec Skill Delay: 1 sec SP: 220 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *40% for 15 seconds
Lvl: 3 Buff CD: 40 sec Skill Delay: 1 sec SP: 190 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *30% for 15 seconds
Lvl: 2 Buff CD: 40 sec Skill Delay: 1 sec SP: 160 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *20% for 15 seconds
Lvl: 1 Buff CD: 40 sec Skill Delay: 1 sec SP: 130 Cast Time: 5
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *10% for 15 seconds

Self

{
  "id": 125120,
  "BuffDesc": "Element Balance: Increase Wind, Earth, Water and Fire",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Element Balance",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "FireAtk": {
      "a": 1,
      "b": 0,
      "c": 0,
      "d": 0,
      "type": 5970
    },
    "WindAtk": {
      "a": 0,
      "b": 0,
      "c": 1,
      "d": 0,
      "type": 5970
    },
    "EarthAtk": {
      "a": 0,
      "b": 0,
      "c": 0,
      "d": 1,
      "type": 5970
    },
    "GhostAtk": {
      "a": 0,
      "b": 0,
      "c": 0,
      "d": 0,
      "type": 5970
    },
    "WaterAtk": {
      "a": 0,
      "b": 1,
      "c": 0,
      "d": 0,
      "type": 5970
    },
    "calc_once": 1
  },
  "BuffStateID": 125120
}

Formula

{
  "CD": 40,
  "id": 3104010,
  "Buff": {
    "self": [
      125120
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3104000,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_3104001",
  "Camps": "Friend",
  "Level": 10,
  "Logic": "SkillNone",
  "DescId": "##1219193",
  "NameZh": "##159390",
  "CastAct": "reading",
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "ItemCost": [
    {
      "id": 12903,
      "count": 2100
    }
  ],
  "Pvp_buff": {
    "self": [
      125120
    ]
  },
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 5,
    "type": 2
  },
  "SE_attack": "Skill/FirePrison_attack",
  "SkillCost": {
    "sp": 400
  },
  "SkillType": "Buff",
  "Target_EP": 0,
  "Launch_Range": 0,
  "AutoCondition": [
    {
      "time": 30,
      "type": 1,
      "no_target": 1
    },
    {
      "type": 8,
      "no_target": 1
    }
  ],
  "ExtraMaxLevel": 1
}