Enchant Poison
Lvl: 10
Buff
Skill Delay: 1 sec
SP: 35
Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 9
Buff
Skill Delay: 1 sec
SP: 35
• Applies poison to the weapon that lasts 270 sec. Auto Attacks has a 11% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 8
Buff
Skill Delay: 1 sec
SP: 35
• Applies poison to the weapon that lasts 240 sec. Auto Attacks has a 10% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 7
Buff
Skill Delay: 1 sec
SP: 35
• Applies poison to the weapon that lasts 210 sec. Auto Attacks has a 9% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 6
Buff
Skill Delay: 1 sec
SP: 35
• Applies poison to the weapon that lasts 180 sec. Auto Attacks has a 8% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 5
Buff
Skill Delay: 1 sec
SP: 25
• Applies poison to the weapon that lasts 150 sec. Auto Attacks has a 7% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 4
Buff
Skill Delay: 1 sec
SP: 25
• Applies poison to the weapon that lasts 120 sec. Auto Attacks has a 6% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 3
Buff
Skill Delay: 1 sec
SP: 25
• Applies poison to the weapon that lasts 90 sec. Auto Attacks has a 5% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 2
Buff
Skill Delay: 1 sec
SP: 25
• Applies poison to the weapon that lasts 60 sec. Auto Attacks has a 4% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Lvl: 1
Buff
Skill Delay: 1 sec
SP: 25
• Applies poison to the weapon that lasts 30 sec. Auto Attacks has a 3% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 95310,
"BuffDesc": "Attacking attribute turns into poison",
"BuffIcon": "skillbuff_178001",
"BuffName": "Enchant Poison (attribute turns into poison)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 0
},
"IconType": 1,
"BuffEffect": {
"type": "BattleAttr",
"AtkAttr": 10,
"AttrEffect": [
16
],
"atk_def_priority": 1
}
}
Self
{
"id": 95311,
"BuffName": "Enchant Poison [Poison]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 0
},
"Condition": {
"type": "Attack",
"normal_skill": 1,
"must_have_damage": 1
},
"BuffEffect": {
"id": [
95315
],
"type": "AddBuff"
}
}
Self
{
"id": 95312,
"BuffDesc": "Poisoning: decrease Def, stop restoring MP, loses HP",
"BuffIcon": "skillbuff_178001",
"BuffName": "Enchant Poison [Poison]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"DefPer": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "1_Poison"
},
"BuffStateID": 120030
}
Self
{
"id": 95313,
"BuffName": "Enchant Poison [Poison]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.02,
"b": -3,
"type": 6
},
"type": "HpReduce",
"delHpPer": {
"a": 0.2,
"type": 153
},
"StateEffect": "1_Poison",
"limit_layer": 3
}
}
Self
{
"id": 95314,
"BuffName": "Enhanced Enchant Poison",
"BuffRate": {
"Odds": {
"a": 191,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 0
},
"BuffEffect": {
"Atk": {
"a": 4,
"type": 330
},
"type": "AttrChange"
}
}
Self
{
"id": 95315,
"BuffName": "Enchant Poison [Poison]",
"BuffRate": {
"Odds": {
"a": 1,
"b": 2,
"type": 150
}
},
"BuffEffect": {
"id": [
95312,
95313
],
"type": "AddBuff"
}
}
Formula
{
"id": 1475010,
"Buff": {
"self": [
95310,
95311,
95314
]
},
"Cost": 1,
"Desc": [
{
"id": 178000,
"params": [
300,
12,
15,
2,
3,
3
]
}
],
"Icon": "skill_178001",
"Camps": "Friend",
"Level": 10,
"Logic": "SkillNone",
"DescId": "##170464",
"NameZh": "##169584",
"DelayCD": 1,
"Fire_EP": 2,
"Pvp_buff": {
"self": [
95310,
95311,
95314
]
},
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"SkillCost": {
"1": {
"num": 1,
"itemID": 12522
},
"sp": 35
},
"SkillType": "Buff",
"Target_EP": 3,
"Launch_Range": 0,
"AutoCondition": [
{
"time": 300,
"type": 1,
"no_target": 1
},
{
"type": 8,
"no_target": 1
}
]
}