Enforcement of Justice
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3

Deals ATK x (5000% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF

Lvl: 9 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (4600% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 8 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (4200% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 7 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (3800% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 6 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (3400% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (3000% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (2600% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (2200% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (1800% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3
• Deals ATK x (1400% + STR/5) damage and repels the enemy. Enemies in a 3 x 8 m range in the back take 20% splash DMG and spin for 1 second due to the airflow. [Supreme Power]'s repel range and additional damage double in this attack. This skill ignores Flee and DEF

Formula

function CommonFun.calcDamage_100502(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Vit = srcUser:GetProperty("Vit")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local MoveSpd = srcUser:GetProperty("MoveSpd")
  local MoveSpdRatio = 1
  local skilllv_cs = srcUser:GetLernedSkillLevel(2570_HIGH_PRIEST:AGILITY_OF_HERO)
  MoveSpdRatio = 1 + (math.max(MoveSpd, 1) - 1) * 0.075 * skilllv_cs
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2563_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE then
    damChangePer = damChangePer + Str / 5
    DefReduc = 1
  end
  if skillID == 2572_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE then
    local skilllv_rz = srcUser:GetLernedSkillLevel(2563_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE)
    damChangePer = skilllv_rz * 4 + 10 + Str / 5
    DefReduc = 1
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_tx = srcUser:GetLernedSkillLevel(2561_HIGH_PRIEST:SUPREME_POWER)
  local Str2 = targetUser:GetProperty("Str")
  local B = (Str + Str2) * (skilllv_tx * 0.01 + 0.03) * AtkFinal * DefReduc * (1 - DamReduc2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2)
  if skillID == 2563_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE or skillID == 2572_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE_HIGH_PRIEST:ENFORCEMENT_OF_JUSTICE then
    B = B * 2
  end
  local Total = (A + math.max(B, 0)) * MoveSpdRatio
  if Total <= 1 then
    return 1
  end
  return Total
end

Enemy

{
  "id": 136750,
  "BuffName": "Earnest Punch (Spin)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "RotateSelf",
    "speed": 3000,
    "NoMove": 1,
    "NoSkill": 1,
    "NoAttack": 1,
    "duration": 1
  }
}

Formula

{
  "CD": 5,
  "id": 2563010,
  "Buff": {
    "enemy": [
      136750
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2563000,
      "params": [
        5000
      ]
    }
  ],
  "Icon": "skill_2563001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillTargetBehindRect",
  "Damage": [
    {
      "type": 100502,
      "damChangePer": 50
    }
  ],
  "DescId": "##1267312",
  "NameZh": "##1266222",
  "SE_hit": "Skill/Skill_Hero_Qiyu_Punch_Hit_01",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      136750
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/Skill_Hero_Qiyu_Attack_04",
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 60,
      "distance": {
        "a": 2,
        "type": 7880
      },
      "back_path": {
        "buff": [
          136722
        ],
        "camp": 2,
        "width": 3
      },
      "direction": "back",
      "ignore_no_hit_back": 1
    }
  ],
  "FireEffects": [
    {
      "time": 1,
      "type": 2,
      "curve": 1,
      "range": 0.1
    }
  ],
  "Logic_Param": {
    "width": 3,
    "spotter": 0.2,
    "no_select": 1,
    "range_num": 18,
    "buff_no_major": 1,
    "forward_offset": 0,
    "behind_distance": 8,
    "hideClientDamage": 1,
    "only_repel_major": 1,
    "del_gain_buff_effect": 136751,
    "force_service_damage": 1,
    "del_gain_buff_before_odd": {
      "a": 0,
      "b": 0,
      "c": 202111,
      "type": 5010
    }
  },
  "Launch_Range": 3,
  "FashionAttackAct": "use_magic_Knuckle"
}