Extreme Cold Star Core
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 90 Range: 5 Cast Time: 8

Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

Lvl: 9 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 85 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2600%) to all enemies touched it. There's a 90% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 8 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 80 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2400%) to all enemies touched it. There's a 80% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 7 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 75 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2200%) to all enemies touched it. There's a 70% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 6 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 70 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2000%) to all enemies touched it. There's a 60% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 5 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 65 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1800%) to all enemies touched it. There's a 50% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 4 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 60 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1600%) to all enemies touched it. There's a 40% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 3 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 55 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1400%) to all enemies touched it. There's a 30% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 2 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 50 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1200%) to all enemies touched it. There's a 20% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 1 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 45 Range: 5 Cast Time: 8
• Shoot a Meteor Core forward in a straight line to cause DMG (Atk x1000%) to all enemies touched it. There's a 10% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

Formula

function CommonFun.calcDamage_4501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 131000,
  "BuffName": "Extreme Cold Star Core [Freeze] (forced)",
  "BuffRate": {
    "Odds": {
      "a": 10,
      "b": 0,
      "type": 110
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "DefAttr": 3,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3,
    "force_status": 1,
    "atk_def_priority": 1
  },
  "BuffStateID": 85070
}

Formula

{
  "CD": 3,
  "id": 4000010,
  "Buff": {
    "enemy": [
      131000
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4000000,
      "params": [
        2800,
        100
      ]
    }
  ],
  "Icon": "skill_4000001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillDirectionRect",
  "Damage": [
    {
      "type": 4501,
      "damChangePer": 28
    }
  ],
  "DescId": "##171962",
  "NameZh": "##169604",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1.5,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "PointAct": "reading",
  "Pvp_buff": {
    "enemy": [
      131000
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 8,
    "type": 2
  },
  "SE_attack": "Skill/Hunter_jihanxinhe",
  "SkillCost": {
    "sp": 90
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "width": 3,
    "distance": 12,
    "range_num": 10,
    "point_effect": "Eff_Doram_Boar_buff",
    "forward_offset": 0
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 210
    }
  ],
  "ExtraMaxLevel": 1,
  "StrengthenCost": [
    {
      "num": 1,
      "type": 1
    }
  ]
}