Finger Offensive
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1 sec SP: 29 Range: 8 Cast Time: 1 Fixed Cast Time: 1

Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg

Lvl: 9 Attack Physical CD: 3.4 sec Skill Delay: 1 sec SP: 27 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 380% Dmg
Lvl: 8 Attack Physical CD: 3.8 sec Skill Delay: 1 sec SP: 25 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 360% Dmg
Lvl: 7 Attack Physical CD: 4.2 sec Skill Delay: 1 sec SP: 23 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 340% Dmg
Lvl: 6 Attack Physical CD: 4.6 sec Skill Delay: 1 sec SP: 21 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 320% Dmg
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 19 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 300% Dmg
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 17 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 250% Dmg
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 16 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 200% Dmg
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 15 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 150% Dmg
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 1 sec SP: 13 Range: 8 Cast Time: 1 Fixed Cast Time: 1
• Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 100% Dmg

Aesir

• Finger Offensive- Empower [Finger Offensive] Dmg +10%
• Finger Offensive -Quick Cast Fixed Cast Time of [Finger Offensive]-0.25 sec
• Finger Offensive - Refresh When [Finger Offensive] kills its target, have a 20% chance of instantly ending the skill’s CD time and obtaining 5 Spirit Bombs.

Formula

function CommonFun.calcDamage_12201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(100500_SPIRIT_BOMB_:MAX_STACK_0)
  Num1 = math.min(Num1, 5)
  local skilllv_1 = srcUser:GetLernedSkillLevel(322_RUNE_KNIGHT:SPIRIT_BOMB_REFINING)
  local Num2 = Num1 * skilllv_1 * 0.01 + 1
  local Num_xp = srcUser:GetRunePoint(120130_AESIR_FINGER_OFFENSIVE_DMG_10)
  local GemValue = srcUser:GetGemValue(122043_FINGER_OFFENSIVE_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num1 * Num2 * (1 + Num_xp * 0.1) * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 3,
  "id": 321010,
  "Cost": 1,
  "Desc": [
    {
      "id": 321000,
      "params": [
        400
      ]
    }
  ],
  "Icon": "skill_321001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12201,
      "damChangePer": 4
    }
  ],
  "DescId": "##171061",
  "NameZh": "##169961",
  "SE_hit": "Common/rod_hit",
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "RollType": 1,
  "SkillHit": 0.4,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 5,
  "Lead_Type": {
    "CCT": 1,
    "FCT": 1,
    "type": 2
  },
  "PeakLevel": 5,
  "SE_attack": "Skill/ThrowSpiritSphere",
  "SkillCost": {
    "sp": 29
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 8,
  "PreCondition": [
    {
      "id": 100500,
      "type": 6
    }
  ],
  "StrengthenCost": [
    {
      "id": 100500,
      "num": 5,
      "type": 2
    }
  ]
}