Fragment Grenade
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 10 Range: 7

Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.

Lvl: 9 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 10 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *47) *580% to enemies in a 3m radius.
Lvl: 8 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 9 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *44) *560% to enemies in a 3m radius.
Lvl: 7 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 9 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *41) *540% to enemies in a 3m radius.
Lvl: 6 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 8 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *38) *520% to enemies in a 3m radius.
Lvl: 5 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 8 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *35) *500% to enemies in a 3m radius.
Lvl: 4 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 7 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *32) *480% to enemies in a 3m radius.
Lvl: 3 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 7 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *29) *460% to enemies in a 3m radius.
Lvl: 2 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 6 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *26) *440% to enemies in a 3m radius.
Lvl: 1 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 6 Range: 7
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *23) *420% to enemies in a 3m radius.

Aesir

• Fragment Grenade - Strengthen [Fragment Grenade] DMG +5%
• Fragment Grenade - Specialize Fragment Grenade skill CD reduced by 0.1s.

Formula

function CommonFun.calcDamage_17304(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local grenade = 0
  local Rune = 1
  local Num1 = srcUser:GetRunePoint(173012_AESIR_FRAGMENT_GRENADE_DMG_5)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2207_STELLAR_HUNTER:FRAGMENT_GRENADE then
    local skilllv = srcUser:GetLernedSkillLevel(2207_STELLAR_HUNTER:FRAGMENT_GRENADE)
    grenade = Dex * (20 + skilllv * 3)
    local GemValue = srcUser:GetGemValue(173121_FRAGMENT_GRENADE_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    Rune = (1 + Num1 * 0.05) * GemDam
  end
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + grenade) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * Rune
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 7020

function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local skilllv = srcUser:GetLernedSkillLevel(a)
  local A = MaxHp * (skilllv * b + c)
  return A
end

Enemy

{
  "id": 133692,
  "BuffName": "Bleed Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      133693,
      133694
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 133693,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 120032
}

Enemy

{
  "id": 133694,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 2265,
      "b": -0.001,
      "c": -0.005,
      "type": 7020
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood",
    "checkSpecialHide": 2
  }
}

Enemy

{
  "id": 133960,
  "BuffName": "Fragment grenade bleeding",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 173122,
      "type": 5010
    }
  },
  "BuffEffect": {
    "id": [
      133692
    ],
    "type": "AddBuff"
  }
}

Formula

{
  "CD": 1.5,
  "id": 2207010,
  "Buff": {
    "enemy": [
      133960
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2207000,
      "params": [
        50,
        600
      ]
    }
  ],
  "Icon": "skill_2207001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 17304,
      "damChangePer": 6,
      "elementparam": 5
    }
  ],
  "DescId": "##1124285",
  "NameZh": "##1112920",
  "SE_hit": "Skill/skil_gunner_20_hit",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "Pvp_buff": {
    "enemy": [
      133960
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "throwing3"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skil_gunner_20_attack",
  "SkillCost": {
    "sp": 10
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "emit": {
      "type": 2,
      "speed": 24,
      "effect": "gunman_ppsl_bullet",
      "nooffset": 1,
      "distanceper": [
        -0.5,
        0.7
      ]
    },
    "count": 1,
    "range": 3,
    "effect": "gunman_ppsl_floor",
    "interval": 0.01,
    "sub_fire": false,
    "no_select": 1,
    "range_num": 15,
    "calcDamTime": 1,
    "isCountTrap": 1
  },
  "Launch_Range": 7
}