Gentle Touch - Seal
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 63 Range: 3

Use Gentle Touch to cause DMG equivalent to ATK x450%, and there is a 100% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.

Lvl: 9 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 61 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x430%, and there is a 93% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 8 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 59 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x410%, and there is a 86% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 7 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 57 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x390%, and there is a 79% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 6 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 55 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x370%, and there is a 72% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 53 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x350%, and there is a 65% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 51 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x330%, and there is a 58% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 49 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x310%, and there is a 51% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 47 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x290%, and there is a 44% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 45 Range: 3
• Use Gentle Touch to cause DMG equivalent to ATK x270%, and there is a 37% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.

Formula

function CommonFun.calcDamage_12501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3311_LIGHTBRINGER:GENTLE_TOUCH_SEAL then
    local skilllv_dx = srcUser:GetLernedSkillLevel(3328_LIGHTBRINGER:GENTLE_TOUCH_SEAL_ENHANCE_ENHANCE)
    local Fifth = 1
    if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
      Fifth = Fifth + 0.15
    end
    A = A * (1 + skilllv_dx * 0.06) * Fifth
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 127150,
  "BuffDesc": "Increase DEF and M.DEF",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Gentle Touch - Reborn",
  "BuffRate": {
    "Odds": {
      "a": 3314,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "Def": {
      "a": 3314,
      "b": 20,
      "c": 0,
      "type": 8
    },
    "MDef": {
      "a": 3314,
      "b": 10,
      "c": 0,
      "type": 8
    },
    "type": "AttrChange",
    "DefPer": {
      "a": 3327,
      "b": 0.01,
      "c": 0,
      "type": 8
    },
    "MDefPer": {
      "a": 3327,
      "b": 0.01,
      "c": 0,
      "type": 8
    },
    "limit_layer": 3
  }
}

Enemy

{
  "id": 127130,
  "BuffDesc": "Unable to perform Auto Attack",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Gentle Touch - Seal",
  "BuffRate": {
    "Odds": {
      "a": 7,
      "b": 30,
      "type": 1
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "NoNormalAttack": 1
  },
  "BuffStateID": 127130
}

Formula

{
  "CD": 5,
  "id": 3311010,
  "Buff": {
    "self": [
      127150
    ],
    "enemy": [
      127130
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3311000,
      "params": [
        450,
        100
      ]
    }
  ],
  "Icon": "skill_3311001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12501,
      "damChangePer": 4.5
    }
  ],
  "DescId": "##172022",
  "NameZh": "##159022",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1050
    }
  ],
  "Pvp_buff": {
    "self": [
      127150
    ],
    "enemy": [
      127130
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_movement_ironfinger_seal_attack",
  "SkillCost": {
    "sp": 63
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 3,
  "ExtraMaxLevel": 0
}