Gentle Touch - Silence
Lvl: 5 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 32 Range: 3

Using special pressure point techniques, deals Atk 840% damage to an enemy with a 100% chance to silence it. Damage dealt scales with caster’s DEX

Lvl: 4 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 30 Range: 3
• Using special pressure point techniques, deals Atk 730% damage to an enemy with a 84% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 3 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 28 Range: 3
• Using special pressure point techniques, deals Atk 620% damage to an enemy with a 68% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 2 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 26 Range: 3
• Using special pressure point techniques, deals Atk 510% damage to an enemy with a 52% chance to silence it. Damage dealt scales with caster’s DEX
Lvl: 1 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 24 Range: 3
• Using special pressure point techniques, deals Atk 400% damage to an enemy with a 36% chance to silence it. Damage dealt scales with caster’s DEX

Formula

function CommonFun.calcDamage_12404(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (1 + Dex / 100)
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 127150,
  "BuffDesc": "Increase DEF and M.DEF",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Gentle Touch - Reborn",
  "BuffRate": {
    "Odds": {
      "a": 3314,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "Def": {
      "a": 3314,
      "b": 20,
      "c": 0,
      "type": 8
    },
    "MDef": {
      "a": 3314,
      "b": 10,
      "c": 0,
      "type": 8
    },
    "type": "AttrChange",
    "DefPer": {
      "a": 3327,
      "b": 0.01,
      "c": 0,
      "type": 8
    },
    "MDefPer": {
      "a": 3327,
      "b": 0.01,
      "c": 0,
      "type": 8
    },
    "limit_layer": 3
  }
}

Enemy

{
  "id": 117050,
  "BuffName": "Gentle Touch - Silence",
  "BuffRate": {
    "Odds": {
      "a": 16,
      "b": 20,
      "type": 100
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoSkill": 1,
    "StateEffect": "10_Silence"
  },
  "BuffStateID": 117050
}

Formula

{
  "CD": 3,
  "id": 1205005,
  "Buff": {
    "self": [
      127150
    ],
    "enemy": [
      117050
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1205000,
      "params": [
        840,
        100
      ]
    }
  ],
  "Icon": "skill_1205001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12404,
      "damChangePer": 8.4
    }
  ],
  "DescId": "##170658",
  "NameZh": "##158212",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      127150
    ],
    "enemy": [
      117050
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/attack6",
  "SkillCost": {
    "sp": 32
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 3
}