Ghost Wave
Lvl: 10 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 80 Range: 5 Cast Time: 4

Send shock wave from a distance, cause DMG ([Soul Breaker] x130%) to the target and the enemies around them, with a 30% chance to obtain 1 soul

Lvl: 9 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 76 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x127%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 8 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 72 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x124%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 7 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 68 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x121%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 6 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 64 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x118%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 5 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 60 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x115%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 4 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 56 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x112%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 3 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 52 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x109%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 2 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 48 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x106%) to the target and the enemies around them, with a 30% chance to obtain 1 soul
Lvl: 1 Attack Physical CD: 1.2 sec Skill Delay: 1.2 sec SP: 44 Range: 5 Cast Time: 4
• Send shock wave from a distance, cause DMG ([Soul Breaker] x103%) to the target and the enemies around them, with a 30% chance to obtain 1 soul

Formula

function CommonFun.calcDamage_3105(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(32060_AESIR_SOUL_BREAKER_MAX_AND_MIN_RANDOM_DAMAGE_20)
  local Num2 = srcUser:GetRunePoint(32080_AESIR_DAMAGE_DEALT_BY_SOUL_BREAKER_6_FOR_EACH_INT)
  local RuneDamage1 = 0.2 * Num1 + 1
  local RuneDamage2 = 6 * Num2
  local Bracelet = srcUser:GetEquipedID(1)
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  local LuckKnifeRatio = 1
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) then
    LuckKnifeRatio = 1.15
  end
  local RefineLv1 = srcUser:GetEquipedRefineLv(1)
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_R4_:MAX_STACK_0) then
    LuckKnifeRatio = LuckKnifeRatio + 0.02
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 15 <= RefineLv1 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_R4_:MAX_STACK_0) then
    LuckKnifeRatio = LuckKnifeRatio + 0.06
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) then
    LuckKnifeRatio = 1.15
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 10 <= RefineLv1 and RefineLv1 < 15 then
    LuckKnifeRatio = LuckKnifeRatio + 0.02
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 15 <= RefineLv1 then
    LuckKnifeRatio = LuckKnifeRatio + 0.06
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 8 <= RefineLv1 then
    LuckKnifeRatio = LuckKnifeRatio + (RefineLv1 - 8) * 0.01
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and RefineLv1 < 10 then
    LuckKnifeRatio = LuckKnifeRatio + 0.1
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 10 <= RefineLv1 and RefineLv1 < 15 then
    LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 15 <= RefineLv1 then
    LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04 + 0.04
  end
  local RefineLv4 = srcUser:GetEquipedRefineLv(4)
  local Weapon4 = srcUser:GetEquipedID(4)
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and RefineLv4 < 12 then
    LuckKnifeRatio = LuckKnifeRatio + 0.02
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 12 <= RefineLv4 and RefineLv4 < 15 then
    LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02
  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 15 <= RefineLv4 then
    LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02 + 0.02
  end
  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  local c = 0
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44010_DOGTOOTH_GLOVES or Ring1 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv5 and 4 <= order1 then
    a = 0.04
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44010_DOGTOOTH_GLOVES or Ring2 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv6 and 4 <= order2 then
    b = 0.04
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44052_DOG_SERVANT_DOG_SERVANT or Ring1 == 44052_DOG_SERVANT_DOG_SERVANT) and 12 <= RefineLv5 then
    a = 0.04
  end
  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44052_DOG_SERVANT or Ring2 == 144052_DOG_SERVANT_1) and 12 <= RefineLv6 then
    b = 0.04
  end
  LuckKnifeRatio = LuckKnifeRatio + a + b
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local skilllv_1 = srcUser:GetLernedSkillLevel(1108_ARCANE_MASTER:MIND_INTIMIDATE)
  local Fear = 1
  local WeaponType = srcUser:GetEquipedWeaponType()
  if 10 < skilllv_1 and WeaponType == 250 then
    Fear = Fear + (skilllv_1 - 10) * 0.03
  end
  if bits[CommonFun.StateEffect.Fear] == 1 and 1 <= skilllv_1 then
    Fear = Fear + math.min(skilllv_1, 10) * 0.03
  end
  local xlGem = srcUser:GetGemValue(31062_SOUL_BREAKER_DMG_PERCENTAGE)
  local shehun = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3906_DIVINE_AVENGER:GHOST_WAVE then
    local skilllv_xl = srcUser:GetLernedSkillLevel(188_KNIGHT:SOUL_BREAKER)
    local skilllv_shb = srcUser:GetLernedSkillLevel(3906_DIVINE_AVENGER:GHOST_WAVE)
    damChangePer = 1.2 + 0.6 * skilllv_xl
    damChangePer1 = math.min(skilllv_xl, 10)
    local Num = srcUser:GetBuffLayer(130503_PHANTOM_:MAX_STACK_0)
    local DamGem = srcUser:GetGemValue(31161_EACH_SOUL_INCREASES_SPELL_WAVE_S_DMG_BY_PERCENTAGE)
    shehun = (1 + skilllv_shb * 0.03) * (1 + DamGem / 100000 * Num)
  end
  if Int <= 0 then
    Int = 1
  end
  local rand_a = math.floor(Int * 5 * RuneDamage1)
  local rand_b = math.floor(Int * 50 * RuneDamage1)
  local Fifth = math.random(rand_a, rand_b)
  if srcUser:HasBuffID(90004844_12997_:MAX_STACK_0) then
    Fifth = rand_b
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + Int * (5 * damChangePer1 + 20 + RuneDamage2) + Fifth - Vit2 * (1 + VitPer2)) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * LuckKnifeRatio * Fear * (1 + xlGem / 100000) * shehun
  if A <= 1 then
    return 1
  end
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local xinling = 0
  if srcUser:HasBuffID(90001973_FORTUNE_SWORD_R4_:MAX_STACK_0) and 10 <= RefineLv7 then
    xinling = xinling + 0.2
  end
  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) then
    xinling = xinling + 0.05
  end
  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) and 5 <= RefineLv7 then
    xinling = xinling + 0.05
  end
  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_R8_:MAX_STACK_0) and 15 <= RefineLv7 then
    xinling = xinling + 0.1
  end
  local Clever = 0
  if srcUser:HasBuffID(22870_FORTUNE_SWORD_POST_INFUSION_1_:MAX_STACK_0) then
    if RefineLv7 < 5 then
      Clever = Clever + 0.25
    elseif 5 <= RefineLv7 and RefineLv7 < 10 then
      Clever = Clever + 0.25 + 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      Clever = Clever + 0.25 + 0.05 + 0.2
    elseif 15 <= RefineLv7 then
      Clever = Clever + 0.25 + 0.05 + 0.2 + 0.1
    end
  end
  if Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2 then
    return A * (1.2 + xinling + Clever)
  end
  return A
end

Self

{
  "id": 130530,
  "BuffName": "Ghost Wave has a chance to obtain souls",
  "BuffRate": {
    "Odds": {
      "a": 3924,
      "b": 10,
      "c": 30,
      "type": 8
    }
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 130503,
        "layer": 1
      }
    ]
  }
}

Enemy

{
  "id": 116033,
  "BuffName": "Poisonous Smoke (Deepen Wound)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 30,
      "c": 20310120,
      "type": 5040
    }
  },
  "BuffEffect": {
    "id": [
      116051,
      116052,
      116053
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116051,
  "BuffName": "Deepen Wound",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "num": 1,
    "type": "Disperse",
    "value": "GainBuff"
  },
  "BuffStateID": 20241
}

Enemy

{
  "id": 116052,
  "BuffDesc": "Healing received reduced.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Deepen Wound (Rune)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "BeHealEncPer": {
      "a": 0,
      "b": 0,
      "c": 31041,
      "type": 5020
    }
  }
}

Enemy

{
  "id": 116053,
  "BuffDesc": "Cannot revive in place.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Deepen Wound (Rune)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "NoRelive"
  },
  "BuffStateID": 116053
}

Enemy

{
  "id": 116060,
  "BuffName": "Mind Fear",
  "BuffRate": {
    "Odds": {
      "a": 1108,
      "b": 3,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": [
      116061
    ],
    "Odds": 100,
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116061,
  "BuffDesc": "Fear: free of control",
  "BuffIcon": "skillbuff_188001",
  "BuffName": "Soul Breaker [Fear]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 170
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "FearRun": 1,
    "NoSkill": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "8_Fear"
  },
  "BuffStateID": 120221
}
Soul Chain

Enemy

{
  "id": 134510,
  "BuffName": "Ghost Wave",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 22000120,
      "type": 5040
    }
  },
  "BuffEffect": {
    "id": 3905001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 1.2,
  "id": 3906010,
  "Buff": {
    "self": [
      130530
    ],
    "enemy": [
      116060,
      116033,
      134510
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3906000,
      "params": [
        130
      ]
    }
  ],
  "Icon": "skill_3906001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3105,
      "damChangePer": 0,
      "damChangePer1": 0
    }
  ],
  "DescId": "##171412",
  "NameZh": "##169339",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1.2,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 2100
    }
  ],
  "Pvp_buff": {
    "self": [
      130530
    ],
    "enemy": [
      116060,
      116033,
      134510
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "SE_attack": "Skill/Soulblade_shehunbo",
  "SkillCost": {
    "sp": 80
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "range_num": 15
  },
  "Launch_Range": 5,
  "ExtraMaxLevel": 1
}