Grand Cross
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 110 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5

Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 9 Attack Magic Skill Delay: 1.5 sec SP: 102 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x690% and Holy M.Dmg: M.Atk x690%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 8 Attack Magic Skill Delay: 1.5 sec SP: 94 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x630% and Holy M.Dmg: M.Atk x630%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 7 Attack Magic Skill Delay: 1.5 sec SP: 86 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x570% and Holy M.Dmg: M.Atk x570%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 6 Attack Magic Skill Delay: 1.5 sec SP: 78 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x510% and Holy M.Dmg: M.Atk x510%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 5 Attack Magic Skill Delay: 1.5 sec SP: 70 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x450% and Holy M.Dmg: M.Atk x450%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 4 Attack Magic Skill Delay: 1.5 sec SP: 62 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x390% and Holy M.Dmg: M.Atk x390%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 3 Attack Magic Skill Delay: 1.5 sec SP: 54 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x330% and Holy M.Dmg: M.Atk x330%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 2 Attack Magic Skill Delay: 1.5 sec SP: 46 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x270% and Holy M.Dmg: M.Atk x270%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Lvl: 1 Attack Magic Skill Delay: 1.5 sec SP: 38 Range: 3 Cast Time: 1.5 Fixed Cast Time: 1.5
• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x210% and Holy M.Dmg: M.Atk x210%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Aesir

• Grand Cross-Alert [Grand Cross] deals 5% less punishment damage to the caster
• Grand Cross -Quick Cast [Grand Cross] Fixed Cast Time-0.25 sec
• Grand Cross - Empower Damage of[Grand Cross] +10%

Formula

function CommonFun.calcDamage_1205(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(362_RUNE_KNIGHT:PROVIDENCE)
  local Skilldamage = skilllv_1 * 0.3
  local EquipDamage = 0
  local RefineDamage = 0
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  if srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
    EquipDamage = 2
    RefineDamage = 0.3 * RefineLv
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42583 or equipRing.id == 142583 then
    EquipDamage = 2
    RefineDamage = 0.3 * equipRing.refinelv
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
    EquipDamage = 2
    RefineDamage = 0.3 * equipRingSD.refinelv * equipRingSD.quench_per / 100
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if srcUser:HasBuffID(90000965_STAUNCH_ARMOR_R6_:MAX_STACK_0) then
    A = A * 1.1
  end
  if srcUser:HasBuffID(90000969_STAUNCH_ARMOR_R10_:MAX_STACK_0) then
    A = A * 1.2 / 1.1
  end
  local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
    A = A * 1.2
  end
  local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
    A = A * (1 + 0.2 * equipRingSDarmour.quench_per / 100)
  end
  if A <= 1 then
    A = 1
  end
  local srcAtkElement = 6
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  if B <= 1 then
    B = 1
  end
  local Num1 = srcUser:GetRunePoint(70140_AESIR_DAMAGE_OF_GRAND_CROSS_10)
  local RuneDamage = 1 + 0.1 * Num1
  local GemValue = srcUser:GetGemValue(72082_GRAND_CROSS_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local C = (A + B) * RuneDamage * GemDam
  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
    C = (A + B) * RuneDamage * 1.5 * GemDam
  end
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
    C = (A + B) * RuneDamage * 1.5 * GemDam
  end
  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
    C = (A + B) * RuneDamage * 1.5 * GemDam
  end
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
    C = (A + B) * RuneDamage * 1.5 * GemDam
  end
  if equipRingSD.id ~= 0 then
    if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
      C = (A + B) * RuneDamage * 1.5 * GemDam
    end
    if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
      C = (A + B) * RuneDamage * 1.5 * GemDam
    end
  end
  return C
end

Self 2010

function CommonFun.calcBuff_2010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Int = srcUser:GetProperty("Int")
  local Num1 = srcUser:GetRunePoint(70080_AESIR_GRAND_CROSS_DEALS_5_LESS_PUNISHMENT_DAMAGE_TO_THE_CASTER)
  local A = -(Str * 2 + math.floor(Str * Str / 100) + Int * 2 + math.floor(Int * Int / 100) + BaseLv * 10) * 3 * (1 - Num1 * 0.05)
  return A
end

Self

{
  "id": 115100,
  "BuffName": "Grand Cross",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "NoSkill": 1,
    "NoAttack": 1
  }
}

Self

{
  "id": 115101,
  "BuffName": "Grand Cross",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "type": 2010
    },
    "type": "HSPChange"
  }
}

Formula

{
  "id": 351010,
  "Buff": {
    "self": [
      115100,
      115101
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 351000,
      "params": [
        750,
        750
      ]
    }
  ],
  "Icon": "skill_351001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 1205,
      "damChangePer": 7.5,
      "elementparam": 6
    }
  ],
  "DescId": "##171129",
  "NameZh": "##158701",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1.5,
  "Fire_EP": 0,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      115100,
      115101
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 0,
  "Lead_Type": {
    "CCT": 1.5,
    "FCT": 1.5,
    "type": 2
  },
  "SE_attack": "Skill/skill_weapon_lance_judge_attack",
  "SkillCost": {
    "sp": 110
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 2,
  "Logic_Param": {
    "range": 3,
    "range_num": 6
  },
  "Launch_Range": 3
}