Head Crush
Lvl: 15 Buff CD: 75 sec SP: 60

Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets

Lvl: 14 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets
Lvl: 13 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets
Lvl: 12 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets
Lvl: 11 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets
Lvl: 10 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 9 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 8 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 7 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 6 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 5 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 4 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 3 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 2 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Lvl: 1 Buff CD: 75 sec SP: 60
• Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.

Aesir

• Head Crush -Proficiency Increase 10 Atk during duration of [Head Crush].
• Head Crush -Crippling Bleed applied by [Head Crush] reduces Healing received by -15%. Stacks up to 45%% (Natural recover and healing potion won’t be affected)

Self 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Self

{
  "id": 80112,
  "BuffDesc": "Bleeding: result in HP loss at regular intervals",
  "BuffIcon": "skillbuff_25001",
  "BuffName": "Head Crush",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": 0,
      "type": 6
    },
    "type": "HSPChange",
    "AtkPer": {
      "a": 0,
      "b": 0,
      "c": 11062,
      "type": 5020
    },
    "MoveSpdPer": {
      "a": 0,
      "b": 0,
      "c": 11061,
      "type": 5020
    },
    "StateEffect": "2_Blood",
    "limit_layer": 3,
    "BeHealEncPer": {
      "a": -0.15,
      "type": 750
    }
  },
  "BuffStateID": 120032
}

Self

{
  "id": 80113,
  "BuffDesc": "Increase caster's Atk",
  "BuffIcon": "skillbuff_25001",
  "BuffName": "Head Crush (Peak)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "DelBuffID": [
    80110
  ],
  "BuffEffect": {
    "Atk": {
      "a": 10,
      "b": 0,
      "c": 12024,
      "d": 10,
      "type": 3250
    },
    "type": "AttrChange"
  }
}

Self

{
  "id": 80114,
  "BuffName": "Head Crush (Peak)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "Condition": {
    "type": "Attack",
    "criOdds": 100,
    "normalOdds": 22,
    "normal_skill": 1,
    "must_have_damage": 1
  },
  "DelBuffID": [
    80111
  ],
  "BuffEffect": {
    "id": [
      80112
    ],
    "type": "AddBuff"
  }
}

Petself

{
  "id": 80113,
  "BuffDesc": "Increase caster's Atk",
  "BuffIcon": "skillbuff_25001",
  "BuffName": "Head Crush (Peak)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "DelBuffID": [
    80110
  ],
  "BuffEffect": {
    "Atk": {
      "a": 10,
      "b": 0,
      "c": 12024,
      "d": 10,
      "type": 3250
    },
    "type": "AttrChange"
  }
}

Formula

{
  "CD": 75,
  "id": 25015,
  "Buff": {
    "self": [
      80113,
      80114
    ],
    "petself": [
      80113
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 25001,
      "params": [
        160,
        150,
        22,
        3,
        25
      ]
    }
  ],
  "Icon": "skill_25001",
  "Camps": "Friend",
  "Level": 15,
  "Logic": "SkillNone",
  "DescId": "##170225",
  "NameZh": "##157411",
  "DelayCD": 0.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      80113,
      80114
    ],
    "petself": [
      80113
    ]
  },
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 2,
  "PeakLevel": 5,
  "SE_attack": "Skill/IncreasesDamage",
  "SkillCost": {
    "sp": 60
  },
  "SkillType": "Buff",
  "Target_EP": 3,
  "Launch_Range": 0,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 180
    }
  ],
  "AutoCondition": [
    {
      "time": 60,
      "type": 1,
      "no_target": 1
    },
    {
      "type": 8,
      "no_target": 1
    }
  ]
}