Heavy Arrow
Lvl: 10 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 50 Range: 5

Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers

Lvl: 9 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 48 Range: 5
• Shoots with all strength, Dealing (Atk475%) arrow Dmg to the target. In the next 9.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 8 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 46 Range: 5
• Shoots with all strength, Dealing (Atk450%) arrow Dmg to the target. In the next 8.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 7 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 44 Range: 5
• Shoots with all strength, Dealing (Atk425%) arrow Dmg to the target. In the next 7.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 6 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 42 Range: 5
• Shoots with all strength, Dealing (Atk400%) arrow Dmg to the target. In the next 6.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 5 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 40 Range: 5
• Shoots with all strength, Dealing (Atk375%) arrow Dmg to the target. In the next 6 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 4 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 38 Range: 5
• Shoots with all strength, Dealing (Atk350%) arrow Dmg to the target. In the next 5.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 3 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 36 Range: 5
• Shoots with all strength, Dealing (Atk325%) arrow Dmg to the target. In the next 4.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 2 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 34 Range: 5
• Shoots with all strength, Dealing (Atk300%) arrow Dmg to the target. In the next 3.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
Lvl: 1 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 32 Range: 5
• Shoots with all strength, Dealing (Atk275%) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers

Aesir

• Heavy Arrow I [Heavy Arrow] CD-0.2 sec

Formula

function CommonFun.calcDamage_21(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
  local atk_add = 0
  if 10 < skilllv_1 and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST) then
    atk_add = Dex * ((skilllv_1 - 10) * 0.5)
  end
  local NormalAtk = 0
  if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
    local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
    NormalAtk = NormalAtkAttr + 3 * Dex
  end
  local SpAtk = 0
  if srcUser:HasBuffID(131096_ATTACK_REDUCES_HP_AND_SP_:MAX_STACK_0) and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST) then
    local Sp = srcUser:GetProperty("Sp")
    SpAtk = Sp
  end
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = (((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) + SpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local targetid = targetUser:GetGuid()
  local distance = srcUser:GetDistance(targetid)
  local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
  local DisDam = 1
  if 10 < skilllv_1 then
    DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
    if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
      DisDam = 1 + (skilllv_1 - 10) * 0.1
    end
    DisDam = math.min(DisDam, 2)
  end
  local profressionID = srcUser:GetProfressionID()
  if srcUser:HasBuffID(56712_11925_:MAX_STACK_0) and (profressionID == 42_HUNTER or profressionID == 43_SNIPER or profressionID == 44_RANGER or profressionID == 45_STELLAR_HUNTER) then
    DisDam = DisDam + distance / 7.5 * 0.1
  end
  local Injured = 1
  if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
    Injured = 1.3
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
    local guid = srcUser:GetGuid()
    local Debuff_Layer_1 = targetUser:GetBuffLayerByIDAndFromID(96082, guid)
    local Debuff_Layer_2 = targetUser:GetBuffLayerByIDAndFromID(96083, guid)
    local sw_dam = math.max(Debuff_Layer_1, Debuff_Layer_2) * 0.06 + 1
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * sw_dam
  end
  if skillID == 404_RUNE_KNIGHT:FEAR_BREEZE_AUTO_ATTACK then
    local GemValue = srcUser:GetGemValue(41131_FEAR_BREEZE_DAMAGE_PERCENTAGE)
    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)
    local CriDamPer = srcUser:GetProperty("CriDamPer")
    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
    local GemRate = srcUser:GetGemValue(41132_FEAR_BREEZE_HAS_A_PERCENTAGE_CHANCE_TO_CRITICALLY_HIT_AND_DEALS_DAMAGE_BASED_ON_YOUR_CRIT_DMG)
    local Rate = GemRate / 1000
    if srcUser:HasBuffID(90004254_OVERLORD_CRAB_BOW_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
      Rate = Rate + 30
    end
    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
      A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)
      return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 90170,
  "BuffDesc": "Increase damage endured",
  "BuffIcon": "skillbuff_137001",
  "BuffName": "Heavy Arrow",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "AttrEffect": [
      26
    ]
  }
}

Formula

{
  "CD": 5.5,
  "id": 137010,
  "Buff": {
    "enemy": [
      90170
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 137000,
      "params": [
        500,
        10,
        30
      ]
    }
  ],
  "Icon": "skill_137001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 21,
      "damChangePer": 5
    }
  ],
  "DescId": "##170259",
  "NameZh": "##158556",
  "SE_hit": "Skill/Spear_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "Pvp_buff": {
    "enemy": [
      90170
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_weapon_heavyarrow_attack_01",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 60,
      "effect": "ArcherAttack"
    }
  },
  "Launch_Range": 5,
  "StrengthenCost": [
    {
      "num": 2,
      "type": 1
    }
  ]
}