Heavy Slash
Lvl: 10 Slayer Magic CD: 25 sec SP: 500 Range: 4

Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1500% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.

Lvl: 9 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1400% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 8 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1300% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 7 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1200% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 6 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1100% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 5 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1000% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 4 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *900% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 3 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *800% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 2 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *700% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Lvl: 1 Slayer Magic CD: 25 sec SP: 500 Range: 4
• Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *600% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.

Formula

function CommonFun.calcDamage_30(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
  CardNum = CardNum + CardNum2
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 84_SWORDSMAN:JUPITEL_THUNDER then
    CardXR = CardNum * 0.25 + 1
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * CardXR
  if skillID == 1930_SNIPER:HEAVY_SLASH then
    local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
    MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
    A = (MAtkFinal * (1 + MDamSpike) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease)
  end
  if skillID == 1500_GUILLOTINE_CROSS:ICE_WALL then
    local Num1 = srcUser:GetRunePoint(143026_AESIR_ICE_WALL_DAMAGE_INCREASES_BY_10)
    A = A * (1 + Num1 * 0.1)
  end
  if skillID == 3209_MECHANIC:CHRONOLOGY_BOLT then
    local skilllv_1 = srcUser:GetLernedSkillLevel(3226_MECHANIC:CHRONOLOGY_BOLT_ENHANCE)
    local taozhuang1 = 1
    if srcUser:HasBuffID(91000470_SAGE_S_BOOK_TELEKINETIC_ORB_:MAX_STACK_0) or srcUser:HasBuffID(91000770_SAGE_S_HANDBOOK_TELEKINETIC_ORB_:MAX_STACK_0) or srcUser:HasBuffID(91001490_SAGE_S_BOOK_CONTRACT_JEWELERY_:MAX_STACK_0) or srcUser:HasBuffID(91001500_SAGE_S_HANDBOOK_CONTRACT_JEWELERY_:MAX_STACK_0) then
      taozhuang1 = 1.15
    end
    if srcUser:HasBuffID(90004514_SAGE_S_HANDBOOK_1_T5_:MAX_STACK_0) then
      taozhuang1 = taozhuang1 + 0.15
    end
    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
    if Ring1 == 63440_SAGE_S_HANDBOOK_1 or Ring1 == 163440_SAGE_S_HANDBOOK_2 then
      taozhuang1 = RefineLv * 0.01 + taozhuang1
    end
    local Num1 = srcUser:GetRunePoint(22160_AESIR_INCREASES_THE_DAMAGE_OF_FIRE_BOLT_COLD_BOLT_LIGHTNING_BOLT_AND_CHRONOLOGY_BOLT_BY_10)
    local Num2 = srcUser:GetRunePoint(22161_AESIR_INCREASES_THE_DAMAGE_OF_FIRE_BOLT_COLD_BOLT_LIGHTNING_BOLT_AND_CHRONOLOGY_BOLT_BY_10)
    local RuneDamage = (Num1 + Num2) * 0.1 + 1
    local GemKj = 0
    local GemSj = 0
    if srcUser:HasBuffID(126122_CHRONOLOGY_BOLT_TIME_FIELD_:MAX_STACK_0) then
      GemSj = srcUser:GetGemValue(82151_WHILE_YOU_ARE_IN_TIME_FIELD_INCREASE_CHRONOLOGY_BOLT_DMG_BY_PERCENTAGE)
    end
    local GemDam = 1 + GemSj / 100000
    A = A * (1 + skilllv_1 * 0.06) * taozhuang1 * RuneDamage * GemDam
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 186021,
  "BuffName": "Heavy Slash Chant (Self)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "ImmuneStatus",
    "status": [
      1,
      2,
      3,
      4,
      5,
      6,
      7,
      8,
      9,
      10,
      11,
      12
    ],
    "immune_force": 1
  }
}

Self

{
  "id": 186024,
  "BuffName": "2974",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "cd": [
      {
        "id": 1930,
        "time": 25
      }
    ],
    "type": "AddSkillCD"
  }
}

Enemy

{
  "id": 186020,
  "BuffName": "Heavy Slash Chant (Enemy)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "force_status": 1
  }
}

Formula

{
  "CD": 25,
  "id": 1930010,
  "Buff": {
    "self": [
      186021,
      186024
    ],
    "enemy": [
      186020
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1930000,
      "params": [
        1500
      ]
    }
  ],
  "Icon": "skill_1930001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 30,
      "damChangePer": 15
    }
  ],
  "DescId": "##1089853",
  "NameZh": "##532142",
  "SE_hit": "Skill/DragonBreath_hit",
  "CastAct": "skill_ready2_Glove",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "Fire_EP": 1,
  "SE_cast": "Skill/xiudou_zhongpozhan_xuli",
  "SE_fire": "Skill/skill_magic_giantenergyball_fire",
  "ItemCost": [
    {
      "id": 12903,
      "count": 2100
    }
  ],
  "Pvp_buff": {
    "self": [
      186021,
      186024
    ],
    "enemy": [
      186020
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2_Glove"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 5
  },
  "NoHpBreak": 1,
  "SkillCost": {
    "sp": 500
  },
  "SkillType": "Slayer",
  "Target_EP": 2,
  "DamageType": 2,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 20,
      "effect": "Eff_Lina_zhongpo_bullet,LowFire_B"
    },
    "chant_buff": [
      186160
    ],
    "killBuffIDs": [
      186022
    ],
    "noKillBuffIDs": [
      186023
    ],
    "reverseSkillNoReady": 1
  },
  "Launch_Range": 4,
  "ExtraMaxLevel": 0,
  "BuffBreakLimit": 1
}