Hell Gate
Lvl: 15 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5

Launches a flurry of attacks against an enemy in an instant, dealing Atk 1730% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire

Lvl: 14 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1670% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 13 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1610% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 12 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1550% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 11 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1490% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 10 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1430% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 9 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1340% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 8 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1250% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 7 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1160% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 6 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 1070% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 980% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 890% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 3 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 800% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 2 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 710% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Lvl: 1 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5
• Launches a flurry of attacks against an enemy in an instant, dealing Atk 620% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire

Aesir

• Hell Gate - Mastery [Hell Gate] gains 0.3% extra damage for every 1%% HP lost
• Hell Gate - Enhance [Hell Gate] damage + 6%

Formula

function CommonFun.calcDamage_12403(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local Numxp = srcUser:GetRunePoint(124030_AESIR_HELL_GATE_GAINS_0_3_EXTRA_DAMAGE_FOR_EVERY_1_HP_LOST)
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Hp = srcUser:GetProperty("Hp")
  local HpPerRatio = 1 + (1 - Hp / MaxHp) * (1 + 0.3 * Numxp)
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local jianding = 0
  if srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_R10_:MAX_STACK_0) then
    jianding = 0.5
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42089 or equipRing.id == 142089 then
    jianding = 0.5 + equipRing.refinelv * 0.2
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42089 or equipRingSD.id == 142089 then
    jianding = (0.5 + equipRingSD.refinelv * 0.2) * equipRingSD.quench_per / 100
  end
  local Ring7 = srcUser:GetEquipedID(7_WEAPON)
  if Ring7 == 62515 or Ring7 == 162515 then
    jianding = jianding + 1
  end
  if Ring7 == 62541 or Ring7 == 162541 then
    jianding = jianding + 1
  end
  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local bawang = 1
  if (Ring7 == 62515 or Ring7 == 162515) and 0 < RefineLv7 then
    bawang = (RefineLv7 - 0) * 0.01 + 1
  end
  if (Ring7 == 62541 or Ring7 == 162541) and 0 < RefineLv7 then
    bawang = (RefineLv7 - 0) * 0.01 + 1
  end
  if (Ring7 == 62541 or Ring7 == 162541 or Ring7 == 62515 or Ring7 == 162515) and (srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_R10_:MAX_STACK_0) or srcUser:HasBuffID(42450_THE_CHOSEN_S_GOWN_:MAX_STACK_0) or srcUser:HasBuffLayer(42450, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) or srcUser:HasBuffID(42970_RING_OF_LOYALTY_:MAX_STACK_0) or srcUser:HasBuffLayer(42970, EBUFFERLAYER_SHADOW)) then
    bawang = bawang + 0.05
  end
  local dabawang = 0
  if Ring7 == 62515 or Ring7 == 162515 then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      dabawang = 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      dabawang = 0.1
    elseif 15 <= RefineLv7 then
      dabawang = 0.2
    end
  end
  if Ring7 == 62541 or Ring7 == 162541 then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      dabawang = 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      dabawang = 0.1
    elseif 15 <= RefineLv7 then
      dabawang = 0.2
    end
  end
  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
  local RefineLv1 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
  local RefineLv2 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  if (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order1 then
    a = 0.05
  elseif (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv1 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order1 then
    a = 0.15
  end
  if (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv2 and RefineLv2 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order2 then
    b = 0.05
  elseif (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv2 and srcUser:HasBuffID(90001943_STAUNCH_RING_R4_:MAX_STACK_0) and 4 <= order2 then
    b = 0.15
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRing5.id == 44047 or equipRing5.id == 144047 then
    if equipRing5.refinelv >= 10 and equipRing5.refinelv < 15 then
      a = 0.05
    elseif equipRing5.refinelv >= 15 then
      a = 0.15
    end
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRingSD5.id == 44047 or equipRingSD5.id == 144047 then
    if equipRingSD5.refinelv >= 10 and equipRingSD5.refinelv < 15 then
      a = 0.05 * equipRingSD5.quench_per / 100
    elseif equipRingSD5.refinelv >= 15 then
      a = 0.15 * equipRingSD5.quench_per / 100
    end
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRing6.id == 44047 or equipRing6.id == 144047 then
    if equipRing6.refinelv >= 10 and equipRing6.refinelv < 15 then
      b = 0.05
    elseif equipRing6.refinelv >= 15 then
      b = 0.15
    end
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRingSD6.id == 44047 or equipRingSD6.id == 144047 then
    if equipRingSD6.refinelv >= 10 and equipRingSD6.refinelv < 15 then
      b = 0.05 * equipRingSD6.quench_per / 100
    elseif equipRingSD6.refinelv >= 15 then
      b = 0.15 * equipRingSD6.quench_per / 100
    end
  end
  local sizeCorrection = 1
  if nil ~= CommonFun.Shape then
    if CommonFun.Shape.S == targetUser.shape then
      sizeCorrection = 1 + a + b
    elseif CommonFun.Shape.M == targetUser.shape then
      sizeCorrection = 1
    elseif CommonFun.Shape.L == targetUser.shape then
      sizeCorrection = 1 + a + b
    end
  end
  local Num = srcUser:GetRunePoint(124040_AESIR_HELL_GATE_DAMAGE_6)
  local RuneDamage = 1 + Num * 0.06
  local GemValue = srcUser:GetGemValue(122051_HELL_GATE_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + jianding) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpPerRatio * sizeCorrection * bawang * RuneDamage * GemDam
  if A <= 1 then
    return 1
  end
  if srcUser:HasBuffID(117020_FALLEN_EMPIRE_:MAX_STACK_0) or srcUser:HasBuffID(117023_FALLEN_EMPIRE_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_T5_:MAX_STACK_0) then
    A = A * (2 + dabawang)
  end
  return A
end

Self

{
  "id": 117020,
  "BuffName": "Fallen Empire",
  "BuffRate": {
    "Odds": 100
  }
}

Self

{
  "id": 117031,
  "BuffName": "Delete Fallen Empire",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      117020
    ],
    "type": "DelBuff"
  }
}

Formula

{
  "CD": 2,
  "id": 1203015,
  "Buff": {
    "self": [
      117031
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1203000,
      "params": [
        1730
      ]
    }
  ],
  "Icon": "skill_1203001",
  "Camps": "Enemy",
  "Level": 15,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12403,
      "damChangePer": 17.3
    }
  ],
  "DescId": "##170541",
  "NameZh": "##169410",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      117031
    ]
  },
  "RollType": 1,
  "SkillHit": 0.5,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/RussianBreakingFengBoxing_attack",
  "SkillCost": {
    "1": {
      "num": 5,
      "buffID": 100500
    },
    "maxspper": 20
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 7.5
}