Hell Plant
Lvl: 10 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 56 Range: 5

Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 520%of ATK each time with a 30%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.

Lvl: 9 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 52 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 490%of ATK each time with a 28%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 8 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 48 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 460%of ATK each time with a 26%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 7 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 44 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 430%of ATK each time with a 24%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 6 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 40 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 400%of ATK each time with a 22%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 5 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 36 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 370%of ATK each time with a 20%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 4 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 32 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 340%of ATK each time with a 18%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 3 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 28 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 310%of ATK each time with a 16%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 2 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 24 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 280%of ATK each time with a 14%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
Lvl: 1 HellPlant Physical CD: 4 sec Skill Delay: 1.5 sec SP: 20 Range: 5
• Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 250%of ATK each time with a 12%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.

Aesir

• Hell Plant - Empower Damage of [Hell Plant] +5%
• Hell Plant -Mastery Cast Delay of [Hell Plant]Cast Delay -
• Hell Plant -Occult Coexistence of [Hell Plant] +1

Formula

function CommonFun.calcDamage_18(srcUser, targetUser, params, damageParam, logger)
  local Str1 = srcUser:GetProperty("Str")
  local Num1 = srcUser:GetRunePoint(62080_AESIR_INCREASE_AUTO_ATTACK_BY_20_WHEN_USING_NORMAL_ATTACKS_ATK_QUALITY_FROM_STR_1)
  local RuneDamage = Num1 * 0.01 + 1
  local Str = Str1 * RuneDamage
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local WeaponType = srcUser:GetEquipedWeaponType()
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
    return A * 2, CommonFun.DamageType.ErLianJi
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 104045,
  "BuffDesc": "When this effect reaches 3 stacks, auto combat won’t use Hell Plant again",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Hell Plant (Auto Combat)",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 3
  }
}

Formula

{
  "CD": 4,
  "id": 426010,
  "Buff": {
    "self": [
      104045
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 426000,
      "params": [
        520,
        30
      ]
    }
  ],
  "Icon": "skill_426001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "DescId": "##315386",
  "NameZh": "##145154",
  "CastAct": "reading",
  "DelayCD": 1.5,
  "Fire_EP": 6,
  "Pvp_buff": {
    "self": [
      104045
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 2,
  "SkillCost": {
    "1": {
      "num": 1,
      "itemID": 12558
    },
    "sp": 56
  },
  "SkillType": "HellPlant",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "hit": 60,
    "npcid": 6922,
    "range": 5,
    "skillid": 402010,
    "duration": 30,
    "interval": 1,
    "isNpcTrap": 1,
    "max_count": 2,
    "no_select": 1,
    "isTimeTrap": 1,
    "master_add_buffs": [
      129572
    ],
    "attack_master_cant_see": 1
  },
  "Launch_Range": 5,
  "AutoCondition": [
    {
      "num": 3,
      "type": 12,
      "buffid": 104045
    }
  ]
}