Increase Recuperative Power
Lvl: 15
Passive
Permanently increases HP Regen Spd. Restore (Max HP*10% +3) HP every 100 sec. Increases effects of HP Regen items by 75%
Lvl: 14
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +2.8) HP every 90 sec. Increases effects of HP Regen items by 70%
Lvl: 13
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +2.6) HP every 80 sec. Increases effects of HP Regen items by 65%
Lvl: 12
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +2.4) HP every 70 sec. Increases effects of HP Regen items by 60%
Lvl: 11
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +2.2) HP every 60 sec. Increases effects of HP Regen items by 55%
Lvl: 10
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +2) HP every 50 sec. Increases effects of HP Regen items by 50%
Lvl: 9
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +1.8) HP every 45 sec. Increases effects of HP Regen items by 45%
Lvl: 8
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +1.6) HP every 40 sec. Increases effects of HP Regen items by 40%
Lvl: 7
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +1.4) HP every 35 sec. Increases effects of HP Regen items by 35%
Lvl: 6
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +1.2) HP every 30 sec. Increases effects of HP Regen items by 30%
Lvl: 5
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +1) HP every 25 sec. Increases effects of HP Regen items by 25%
Lvl: 4
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +0.8) HP every 20 sec. Increases effects of HP Regen items by 20%
Lvl: 3
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +0.6) HP every 15 sec. Increases effects of HP Regen items by 15%
Lvl: 2
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +0.4) HP every 10 sec. Increases effects of HP Regen items by 10%
Lvl: 1
Passive
• Permanently increases HP Regen Spd. Restore (Max HP*10% +0.2) HP every 5 sec. Increases effects of HP Regen items by 5%
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 80064,
"BuffName": "Increase Recuperative Power",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.03,
"b": 100,
"type": 6
},
"type": "HpRecover",
"value": 0,
"effect": "Skill/Heal",
"ItemRestoreSpd": 0.75
}
}
Formula
{
"id": 19015,
"Buff": {
"self": [
80064
]
},
"Cost": 1,
"Desc": [
{
"id": 19000,
"params": [
10,
3,
100,
75
]
}
],
"Icon": "skill_19001",
"Level": 15,
"DescId": "##170841",
"NameZh": "##153243",
"Pvp_buff": {
"self": [
80064
]
},
"PeakLevel": 5
}