Investigate
Lvl: 10 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 9 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.6 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 8 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 7 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.8 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 6 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 5 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 4 Attack Physical CD: 3 sec SP: 21 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 3 Attack Physical CD: 3 sec SP: 18 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*3 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 2 Attack Physical CD: 3 sec SP: 15 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Lvl: 1 Attack Physical CD: 3 sec SP: 12 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Aesir

• Investigate -Proficiency SP Cost of [Investigate]-10%
• Investigate- Empower [Investigate] Dmg +10%

Formula

function CommonFun.calcDamage_12203(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Sp = srcUser:GetProperty("Sp")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefFinal = (Def2 - Vit2) * (1 + DefPer2) + Vit2 * (1 + VitPer2)
  if 800 <= DefFinal then
    DefFinal = 800
  end
  local Num_xp = srcUser:GetRunePoint(120220_AESIR_INVESTIGATE_DMG_10)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local GemValue = srcUser:GetGemValue(122102_INVESTIGATE_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = (AtkFinal * (1 - DamReduc2) + Refine) * (2 + 1.5 * damChangePer + DefFinal / 120) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) * (1 + Num_xp * 0.1) * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 3,
  "id": 310010,
  "Cost": 1,
  "Desc": [
    {
      "id": 310000,
      "params": [
        2,
        1.5,
        7,
        120
      ]
    }
  ],
  "Icon": "skill_310001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12203,
      "damChangePer": 7,
      "elementparam": 5
    }
  ],
  "DescId": "##170821",
  "NameZh": "##169638",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "RollType": 1,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 0.5,
    "type": 2
  },
  "PeakLevel": 5,
  "SE_attack": "Skill/OccultImpaction",
  "SkillCost": {
    "sp": 24
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1.5
}