Jud
Lvl: 20 Attack Magic SP: 70 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4

Deals (M.Atk*700%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 19 Attack Magic SP: 68 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*680%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 18 Attack Magic SP: 66 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*660%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 17 Attack Magic SP: 64 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*640%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 16 Attack Magic SP: 62 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*620%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 15 Attack Magic SP: 60 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*600%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 14 Attack Magic SP: 58 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*580%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 13 Attack Magic SP: 56 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*560%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 12 Attack Magic SP: 54 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*540%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 11 Attack Magic SP: 52 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*520%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 10 Attack Magic SP: 50 Range: 6 Cast Time: 3.2 Fixed Cast Time: 0.4
• Deals (M.Atk*500%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 9 Attack Magic SP: 48 Range: 6 Cast Time: 3 Fixed Cast Time: 0.4
• Deals (M.Atk*480%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 8 Attack Magic SP: 46 Range: 6 Cast Time: 2.8 Fixed Cast Time: 0.4
• Deals (M.Atk*460%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 7 Attack Magic SP: 44 Range: 6 Cast Time: 2.6 Fixed Cast Time: 0.4
• Deals (M.Atk*440%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 6 Attack Magic SP: 42 Range: 6 Cast Time: 2.4 Fixed Cast Time: 0.4
• Deals (M.Atk*420%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 5 Attack Magic SP: 40 Range: 6 Cast Time: 2.2 Fixed Cast Time: 0.4
• Deals (M.Atk*400%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 4 Attack Magic SP: 38 Range: 6 Cast Time: 2 Fixed Cast Time: 0.4
• Deals (M.Atk*380%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 3 Attack Magic SP: 36 Range: 6 Cast Time: 1.8 Fixed Cast Time: 0.32
• Deals (M.Atk*360%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 2 Attack Magic SP: 34 Range: 6 Cast Time: 1.6 Fixed Cast Time: 0.24
• Deals (M.Atk*340%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Lvl: 1 Attack Magic SP: 32 Range: 6 Cast Time: 1.4 Fixed Cast Time: 0.16
• Deals (M.Atk*320%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Formula

function CommonFun.calcDamage_5105(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  local Luk = srcUser:GetProperty("Luk")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  if srcAtkElement == 6 and targetDefElement == 7 then
    local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
    ElementRate = ElementRate + GemValue / 100000
  end
  local enemy = srcUser:IsEnemy(targetUser)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 0
  if Weapon == 41521_NEMESIS_1 or Weapon == 141521_NEMESIS_2 or Weapon == 41568_O_NEILL_S_STAFF_1 or Weapon == 141568_O_NEILL_S_STAFF_2 then
    B = Luk * 50
  end
  local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  if (srcUser:HasBuffID(90001413_NEMESIS_R4_:MAX_STACK_0) or srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0)) and 15 <= WeaponRefineLv then
    B = B * 2
  end
  local GemValue = srcUser:GetGemValue(51112_JUDEX_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(43720_1821_:MAX_STACK_0) or srcUser:HasBuffID(43930_1814_:MAX_STACK_0) or srcUser:HasBuffID(43510_ACADEMY_WAND_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 60
  end
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * BaseLv / 50 + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * GemDam * (1 + RangeDam) + BaseLvDamage
  if srcUser:HasBuffID(52140_COOKIE_CARD_:MAX_STACK_0) then
    A = A * 1.05
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 172020,
  "Cost": 1,
  "Desc": [
    {
      "id": 172000,
      "params": [
        700
      ]
    }
  ],
  "Icon": "skill_172001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 5105,
      "damChangePer": 7,
      "elementparam": 6
    }
  ],
  "DescId": "##170426",
  "NameZh": "##149174",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 0.5,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.4,
    "FCT": 3.2,
    "type": 2
  },
  "PeakLevel": 10,
  "SE_attack": "Skill/Judex",
  "SkillCost": {
    "sp": 70
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 2,
  "Logic_Param": {
    "range": 1.5,
    "spotter": 0.5,
    "range_num": 6
  },
  "Launch_Range": 6
}