Kiwi Stalk Gun
Lvl: 10 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 20 Range: 5 Cast Time: 3.5

Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x960%. Has a 30% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.

Lvl: 9 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 19 Range: 5 Cast Time: 3.4
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x900%. Has a 28% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 8 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 18 Range: 5 Cast Time: 3.3
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x840%. Has a 26% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 7 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 17 Range: 5 Cast Time: 3.2
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x780%. Has a 24% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 6 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 16 Range: 5 Cast Time: 3.1
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x720%. Has a 22% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 5 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 15 Range: 5 Cast Time: 3
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x660%. Has a 20% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 4 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 14 Range: 5 Cast Time: 2.9
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x600%. Has a 18% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 13 Range: 5 Cast Time: 2.8
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x540%. Has a 16% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 12 Range: 5 Cast Time: 2.7
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x480%. Has a 14% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 11 Range: 5 Cast Time: 2.6
• Launches a penetrating kiwi spirit attack on the enemy, dealing Earth Magic Damage equal to your M.Atk x420%. Has a 12% chance to make them bleed. The higher your Agi, the higher your chance to deal 1.5x damage.

Aesir

• Kiwi Stalk Gun - Effect [Kiwi Stalk Gun] DMG +7%

Formula

function CommonFun.calcDamage_15201(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num = srcUser:GetRunePoint(153015_AESIR_KIWI_STALK_GUN_DMG_7)
  local RuneDam = 1 + Num * 0.07
  local GemMihout = srcUser:GetGemValue(153111_KIWI_STALK_GUN_DAMAGE_PERCENTAGE)
  local GemDam = 1 + GemMihout / 100000
  local skilllv_1 = srcUser:GetLernedSkillLevel(1635_BLADE_SOUL:EARTH_SOUL)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1650_BLADE_SOUL:CORN_GATLING then
    local skilllv_gj = srcUser:GetLernedSkillLevel(1612_BLADE_SOUL:KIWI_STALK_GUN)
    local skilllv_jtl = srcUser:GetLernedSkillLevel(1642_BLADE_SOUL:CORN_GATLING)
    local skill_zr = srcUser:GetLernedSkillLevel(4127_PROFESSOR:NATURAL_RAGE_BURST)
    local zr = 1
    if srcUser:HasBuffID(131580_NATURAL_RAGE_:MAX_STACK_0) then
      zr = 1 + skill_zr * 0.05
    end
    local shucai = srcUser:GetBuffLayer(123350_VEGETABLE_FRIEND_:MAX_STACK_4)
    local skill_sc = srcUser:GetLernedSkillLevel(1662_BLADE_SOUL:VEGETABLE_FRIEND)
    local sc_dam = 1 + skill_sc * shucai * 0.04
    damChangePer = (skilllv_gj * 0.6 + 3.6) * zr * sc_dam
    A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam * (skilllv_jtl * 0.05 + 0.15)
  end
  local Agi = srcUser:GetProperty("Agi")
  local CriRate = math.min(Agi / 3 + 5, 100)
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
    return A * 1.5, CommonFun.DamageType.Crit
  end
  if srcUser:HasBuffID(131571_VEGETABLE_SKILL_CRITICAL_:MAX_STACK_0) then
    local skilllv_dd = srcUser:GetLernedSkillLevel(4113_PROFESSOR:CONCENTRIC_EARTH)
    local GemNew = srcUser:GetGemValue(153151_WHEN_EARTH_CONCENTRIC_IS_TRIGGERED_VEGGIE_TYPE_SKILL_CRIT_DMG_PERCENTAGE)
    local Luk = srcUser:GetProperty("Luk")
    local Fifth = 0
    if srcUser:HasBuffID(90004594_MAGICAL_YELLOW_FOX_GRASS_1_T5_:MAX_STACK_0) then
      Fifth = 0.15
    end
    return A * (1 + skilllv_dd * 0.05 + GemNew / 100000 + Luk / 300 + Fifth), CommonFun.DamageType.Crit
  end
  return A
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 123070,
  "BuffName": "Kiwi (Bleed Effect)",
  "BuffRate": {
    "Odds": {
      "a": 2,
      "b": 10,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      300021,
      300022
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 300021,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 120032
}

Enemy

{
  "id": 300022,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood"
  }
}

Formula

{
  "CD": 1,
  "id": 1612010,
  "Buff": {
    "enemy": [
      123070
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1612000,
      "params": [
        960,
        30
      ]
    }
  ],
  "Icon": "skill_1612001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 15201,
      "damChangePer": 9.6,
      "elementparam": 2
    }
  ],
  "DescId": "##170558",
  "NameZh": "##169419",
  "SE_hit": "Skill/Skill_monster_Doram_kiwifruit_hit",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      123070
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 3.5,
    "type": 2
  },
  "SkillCost": {
    "sp": 20
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 30,
      "effect": "Eff_Doram_Kiwifruit_atk,LowFire_B"
    }
  },
  "Launch_Range": 5
}