Lightning Step
Lvl: 5 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 300 Range: 8

Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status

Lvl: 4 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 250 Range: 7
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1000%. The casting distance is 7 meters. This skill can be used in under [Steel Body] status
Lvl: 3 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 200 Range: 6
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x800%. The casting distance is 6 meters. This skill can be used in under [Steel Body] status
Lvl: 2 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 150 Range: 5
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x600%. The casting distance is 5 meters. This skill can be used in under [Steel Body] status
Lvl: 1 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 100 Range: 4
• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x400%. The casting distance is 4 meters. This skill can be used in under [Steel Body] status

Formula

function CommonFun.calcDamage_12501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3311_LIGHTBRINGER:GENTLE_TOUCH_SEAL then
    local skilllv_dx = srcUser:GetLernedSkillLevel(3328_LIGHTBRINGER:GENTLE_TOUCH_SEAL_ENHANCE_ENHANCE)
    local Fifth = 1
    if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
      Fifth = Fifth + 0.15
    end
    A = A * (1 + skilllv_dx * 0.06) * Fifth
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 127240,
  "BuffName": "Lightning Step - Cursed Circle",
  "BuffRate": {
    "Odds": {
      "a": 3324,
      "b": 8,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": [
      127241,
      127242
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 127241,
  "BuffName": "Lightning Step - Cursed Circle",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "Freeze": 1,
    "NoMove": 1,
    "NoSkill": 1,
    "NoAttack": 1,
    "NoEffectMove": 3
  },
  "BuffStateID": 117101
}

Enemy

{
  "id": 127242,
  "BuffDesc": "Armor becomes Fire-type.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Cursed Circle - Fire Armor",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 21220160,
      "type": 5039
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "BattleAttr",
    "DefAttr": 4,
    "atk_def_priority": 1
  },
  "BuffStateID": 121123
}

Formula

{
  "CD": 8,
  "id": 3305005,
  "Buff": {
    "enemy": [
      127240
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3305000,
      "params": [
        1200,
        8
      ]
    }
  ],
  "Icon": "skill_3305001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12501,
      "damChangePer": 12,
      "elementparam": 1
    }
  ],
  "DescId": "##171942",
  "NameZh": "##169800",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1350
    }
  ],
  "Pvp_buff": {
    "enemy": [
      127240
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/longshen_shandianbu",
  "SkillCost": {
    "sp": 300
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "pre_attack": {
      "type": 4,
      "action": "use_skill2",
      "effect": "Monk_LightningStep_atk,none",
      "no_track": 1,
      "initSpeed": 30,
      "speedLimit": 60,
      "acceleration": 20
    }
  },
  "Launch_Range": 8,
  "ExtraMaxLevel": 1
}