Lion Howling
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 57 Range: 7.5

Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them

Lvl: 9 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 54 Range: 7.5
• Gathers strength and shouts out, dealing Atk 770% damage to the target enemy and nearby enemies with a 76% chance to Fear them
Lvl: 8 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 51 Range: 7.5
• Gathers strength and shouts out, dealing Atk 730% damage to the target enemy and nearby enemies with a 72% chance to Fear them
Lvl: 7 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 48 Range: 7.5
• Gathers strength and shouts out, dealing Atk 690% damage to the target enemy and nearby enemies with a 68% chance to Fear them
Lvl: 6 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 45 Range: 7.5
• Gathers strength and shouts out, dealing Atk 650% damage to the target enemy and nearby enemies with a 64% chance to Fear them
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 42 Range: 6
• Gathers strength and shouts out, dealing Atk 610% damage to the target enemy and nearby enemies with a 60% chance to Fear them
Lvl: 4 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 39 Range: 6
• Gathers strength and shouts out, dealing Atk 570% damage to the target enemy and nearby enemies with a 48% chance to Fear them
Lvl: 3 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 36 Range: 6
• Gathers strength and shouts out, dealing Atk 530% damage to the target enemy and nearby enemies with a 36% chance to Fear them
Lvl: 2 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 33 Range: 6
• Gathers strength and shouts out, dealing Atk 490% damage to the target enemy and nearby enemies with a 24% chance to Fear them
Lvl: 1 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 30 Range: 6
• Gathers strength and shouts out, dealing Atk 450% damage to the target enemy and nearby enemies with a 12% chance to Fear them

Formula

function CommonFun.calcDamage_12401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1201_THIEF:FALLEN_EMPIRE and (srcUser:HasBuffID(117010_DRAGON_COMBO_:MAX_STACK_0) or srcUser:HasBuffID(117011_DRAGON_COMBO_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_T5_:MAX_STACK_0)) then
    A = A * 1.5
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 117092,
  "BuffDesc": "Fear: free of control",
  "BuffIcon": "skillbuff_1208001",
  "BuffName": "Lion Howling [Peak]",
  "BuffRate": {
    "Odds": {
      "a": 4,
      "b": 40,
      "type": 170
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "FearRun": 1,
    "NoSkill": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "8_Fear"
  },
  "BuffStateID": 117091
}

Formula

{
  "CD": 5,
  "id": 1208010,
  "Buff": {
    "enemy": [
      117092
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1208000,
      "params": [
        810,
        80
      ]
    }
  ],
  "Icon": "skill_1208001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 12401,
      "damChangePer": 8.1
    }
  ],
  "DescId": "##171105",
  "NameZh": "##158366",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      117092
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_magic_lionroar_attack",
  "SkillCost": {
    "sp": 57
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 2,
    "spotter": 1,
    "range_num": 6
  },
  "Launch_Range": 7.5
}