Lord of Vermilion
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 160 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Lvl: 19 Attack Magic Skill Delay: 4.1 sec SP: 155 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*750%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 76% chance to blind them. The skill takes effects for up to 4 times
Lvl: 18 Attack Magic Skill Delay: 4.2 sec SP: 150 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*700%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 72% chance to blind them. The skill takes effects for up to 4 times
Lvl: 17 Attack Magic Skill Delay: 4.3 sec SP: 145 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*650%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 68% chance to blind them. The skill takes effects for up to 4 times
Lvl: 16 Attack Magic Skill Delay: 4.4 sec SP: 140 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*600%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 64% chance to blind them. The skill takes effects for up to 4 times
Lvl: 15 Attack Magic Skill Delay: 4.5 sec SP: 135 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*550%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 60% chance to blind them. The skill takes effects for up to 4 times
Lvl: 14 Attack Magic Skill Delay: 4.6 sec SP: 130 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*500%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 56% chance to blind them. The skill takes effects for up to 4 times
Lvl: 13 Attack Magic Skill Delay: 4.7 sec SP: 125 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*450%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 52% chance to blind them. The skill takes effects for up to 4 times
Lvl: 12 Attack Magic Skill Delay: 4.8 sec SP: 120 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*400%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 48% chance to blind them. The skill takes effects for up to 4 times
Lvl: 11 Attack Magic Skill Delay: 4.9 sec SP: 115 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*350%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 44% chance to blind them. The skill takes effects for up to 4 times
Lvl: 10 Attack Magic Skill Delay: 5 sec SP: 110 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84
• Channels lightning strikes, dealing (M.Atk*300%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 40% chance to blind them. The skill takes effects for up to 4 times
Lvl: 9 Attack Magic Skill Delay: 5 sec SP: 105 Range: 6 Cast Time: 4.4 Fixed Cast Time: 0.88
• Channels lightning strikes, dealing (M.Atk*280%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 36% chance to blind them. The skill takes effects for up to 4 times
Lvl: 8 Attack Magic Skill Delay: 5 sec SP: 100 Range: 6 Cast Time: 4.6 Fixed Cast Time: 0.92
• Channels lightning strikes, dealing (M.Atk*260%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 30% chance to blind them. The skill takes effects for up to 3 times
Lvl: 7 Attack Magic Skill Delay: 5 sec SP: 95 Range: 6 Cast Time: 4.8 Fixed Cast Time: 0.96
• Channels lightning strikes, dealing (M.Atk*240%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 28% chance to blind them. The skill takes effects for up to 3 times
Lvl: 6 Attack Magic Skill Delay: 5 sec SP: 90 Range: 6 Cast Time: 5 Fixed Cast Time: 1
• Channels lightning strikes, dealing (M.Atk*220%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 24% chance to blind them. The skill takes effects for up to 3 times
Lvl: 5 Attack Magic Skill Delay: 5 sec SP: 85 Range: 6 Cast Time: 5.2 Fixed Cast Time: 1.04
• Channels lightning strikes, dealing (M.Atk*200%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 20% chance to blind them. The skill takes effects for up to 2 times
Lvl: 4 Attack Magic Skill Delay: 5 sec SP: 80 Range: 6 Cast Time: 5.4 Fixed Cast Time: 1.08
• Channels lightning strikes, dealing (M.Atk*180%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 16% chance to blind them. The skill takes effects for up to 2 times
Lvl: 3 Attack Magic Skill Delay: 5 sec SP: 75 Range: 6 Cast Time: 5.6 Fixed Cast Time: 1.12
• Channels lightning strikes, dealing (M.Atk*160%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 12% chance to blind them. The skill takes effects for up to 2 times
Lvl: 2 Attack Magic Skill Delay: 5 sec SP: 70 Range: 6 Cast Time: 5.8 Fixed Cast Time: 1.16
• Channels lightning strikes, dealing (M.Atk*140%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 8% chance to blind them. The skill takes effects for up to 1 times
Lvl: 1 Attack Magic Skill Delay: 5 sec SP: 65 Range: 6 Cast Time: 6 Fixed Cast Time: 1.2
• Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times

Aesir

• Lord of Vermilion -Mastery Cast Delay of [Lord of Vermilion]-5%

Formula

function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE or skillID == 1483_GUILLOTINE_CROSS:HEAVEN_S_DRIVE then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161_STORM_GUST_DMG_PERCENTAGE)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
  CardNum = CardNum + CardNum2
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933_SNIPER:DIM_WIND)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014_AESIR_STORM_GUST_DMG_7)
  if skillID == 81_SWORDSMAN:STORM_GUST or skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST or skillID == 1904_HUNTER:STORM_GUST then
    if srcUser:HasBuffID(52170_STORMY_KNIGHT_CARD_:MAX_STACK_0) and srcUser:HasBuffID(81000040_STORMY_KNIGHT_CARD_DEPOSITE_:MAX_STACK_0) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290_MARTIN_SCAVENGER_CARD_:MAX_STACK_0) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073_STORM_GUST_DMG_PERCENTAGE)
    local GemValue2 = srcUser:GetGemValue(143073_STORM_GUST_DMG_PERCENTAGE)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160_THIEF:EARTH_STRAIN then
    local GemValue = srcUser:GetGemValue(21053_EARTH_STRAIN_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    local GemValue = srcUser:GetGemValue(21062_LORD_OF_VERMILION_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE then
    local GemValue = srcUser:GetGemValue(21092_HEAVEN_S_DRIVE_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107_WHITESMITH:WIND_BLADE_ADJUDICATION then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124_WHITESMITH:WIND_BLADE_ADJUDICATION_ENHANCE)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111_WHITESMITH:SAND_STORM or skillID == 1933_SNIPER:DIM_WIND or skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON) and (targetUser:HasBuffID(118140_EARTH_FIELD_:MAX_STACK_0) or targetUser:HasBuffID(125140_QUICKSAND_VORTEX_EMPTY_BUFF_:MAX_STACK_0)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126_WHITESMITH:SAND_STORM_EARTH_ELEMENT)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946_SNIPER:MAGIC_WIND_EARTH_ELEMENT)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108_WHITESMITH:QUICKSAND_VORTEX or skillID == 1931_SNIPER:JELLYFISH_SUMMON then
    local GemValue = srcUser:GetGemValue(21141_QUICKSAND_VORTEX_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 116832,
  "BuffDesc": "Wind Damage up",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Wind element",
  "BuffRate": {
    "Odds": {
      "a": 1163,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "WindAtk": {
      "type": 4010
    },
    "NormalAtk": {
      "a": 0,
      "b": 0,
      "c": 21112,
      "type": 5010
    },
    "extra_attr": {
      "WindAtk": {
        "a": 3103,
        "b": 0.01,
        "c": 0,
        "type": 8
      }
    },
    "NormalAtkDam": {
      "a": 0,
      "b": 0,
      "c": 21111,
      "type": 5020
    }
  },
  "BuffStateID": 116832
}

Enemy

{
  "id": 85080,
  "BuffDesc": "Darkness: Decrease Flee & Hit",
  "BuffIcon": "skillbuff_82001",
  "BuffName": "Lord of Vermilion [Darkness]",
  "BuffRate": {
    "Odds": {
      "a": 4,
      "b": 0,
      "type": 186
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "HitPer": -0.5,
    "FleePer": -0.5,
    "AttrEffect3": [
      17
    ],
    "StateEffect": "12_Dark"
  }
}

Formula

{
  "id": 82020,
  "Buff": {
    "self": [
      116832
    ],
    "enemy": [
      85080
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 82000,
      "params": [
        800,
        80,
        4
      ]
    }
  ],
  "Icon": "skill_107001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 32,
      "damChangePer": 8,
      "elementparam": 1
    }
  ],
  "DescId": "##170913",
  "NameZh": "##169613",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 10
  },
  "DelayCD": 4,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      116832
    ],
    "enemy": [
      85080
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.84,
    "FCT": 4.2,
    "type": 2
  },
  "PeakLevel": 10,
  "SE_attack": "Skill/skill_magic_thunderanger_attack_01",
  "SkillCost": {
    "sp": 160
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 2,
  "Logic_Param": {
    "loop": false,
    "count": 4,
    "range": 3,
    "interval": 1,
    "no_select": 1,
    "isCountTrap": 1,
    "trap_effect": "LordOfVermilion,LowRange_B2"
  },
  "Launch_Range": 6
}