Magic Crasher
Lvl: 5 Attack Physical SP: 16 Range: 6 Cast Time: 0.3

Deals (M.Atk500%) Neutral Element physical Damag to the target

Lvl: 4 Attack Physical SP: 16 Range: 6 Cast Time: 0.3
• Deals (M.Atk420%) Neutral Element physical Damag to the target
Lvl: 3 Attack Physical SP: 16 Range: 6 Cast Time: 0.3
• Deals (M.Atk340%) Neutral Element physical Damag to the target
Lvl: 2 Attack Physical SP: 16 Range: 6 Cast Time: 0.3
• Deals (M.Atk260%) Neutral Element physical Damag to the target
Lvl: 1 Attack Physical SP: 16 Range: 6 Cast Time: 0.3
• Deals (M.Atk180%) Neutral Element physical Damag to the target

Formula

function CommonFun.calcDamage_2201(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 15
  end
  local Num1 = srcUser:GetRunePoint(223006_AESIR_MAKE_VIBRATING_BOMB_S_DMG_UP_10)
  local RuneDamage = Num1 * 0.1 + 1
  local A = ((MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * (1 - RefineDamReduc) * damChangePer - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * RuneDamage + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 92005,
  "Cost": 1,
  "Desc": [
    {
      "id": 92000,
      "params": [
        500
      ]
    }
  ],
  "Icon": "skill_92001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 2201,
      "damChangePer": 5,
      "elementparam": 5
    }
  ],
  "DescId": "##170321",
  "NameZh": "##169364",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 0.3,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "RollType": 1,
  "SkillHit": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 0.3,
    "type": 2
  },
  "SE_attack": "skill/skill_magic_magicwind_quick_attack",
  "SkillCost": {
    "sp": 16
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 6
}