Magnum Break
Lvl: 10 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5

Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec

Lvl: 9 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk235%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 8 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk220%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 7 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk205%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 6 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk190%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 5 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk175%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 4 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk160%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 3 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk145%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 2 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk130%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 1 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1.5
• Knocks back all nearby units and deals (Atk115%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec

Formula

function CommonFun.calcDamage_1103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local Buff = srcUser:HasBuffID(80001190_MARINE_SPHERE_CARD_DEPOSITE_:MAX_STACK_0)
  if Buff == true then
    return A * 1.5
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 80020,
  "BuffDesc": "auto attack has a attribute of Fire, increase the damage of attack",
  "BuffIcon": "skillbuff_16001",
  "BuffName": "Magnum Break",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "BattleAttr",
    "AtkPer": 0.2,
    "AtkAttr": 4,
    "FireAtk": {
      "a": 0,
      "b": 0,
      "c": 143022,
      "d": 0.05,
      "type": 3250
    },
    "AttrEffect": [
      16
    ],
    "atk_def_priority": 1
  }
}

Self

{
  "id": 80021,
  "BuffName": "Magnum Break",
  "BuffRate": {
    "Odds": {
      "type": 52
    }
  },
  "BuffEffect": {
    "Hp": -500,
    "type": "HSPChange"
  }
}

Self

{
  "id": 124122,
  "BuffName": "Skill increases Frenzy",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 124120,
        "layer": 5
      }
    ]
  }
}

Petself

{
  "id": 80020,
  "BuffDesc": "auto attack has a attribute of Fire, increase the damage of attack",
  "BuffIcon": "skillbuff_16001",
  "BuffName": "Magnum Break",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "BattleAttr",
    "AtkPer": 0.2,
    "AtkAttr": 4,
    "FireAtk": {
      "a": 0,
      "b": 0,
      "c": 143022,
      "d": 0.05,
      "type": 3250
    },
    "AttrEffect": [
      16
    ],
    "atk_def_priority": 1
  }
}

Formula

{
  "id": 16010,
  "Buff": {
    "self": [
      80020,
      80021,
      124122
    ],
    "petself": [
      80020
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 16000,
      "params": [
        250,
        20,
        10
      ]
    }
  ],
  "Icon": "skill_16001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 1103,
      "damChangePer": 2.5,
      "elementparam": 4
    }
  ],
  "DescId": "##170424",
  "NameZh": "##157435",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      80020,
      80021,
      124122
    ],
    "petself": [
      80020
    ]
  },
  "RollType": 1,
  "SkillHit": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/skill_magic_angerburst_attack",
  "SkillCost": {
    "sp": 30
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 1,
      "direction": "back"
    }
  ],
  "Logic_Param": {
    "range": 2,
    "range_num": 8
  },
  "Launch_Range": 1.5
}