Magnum Break
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk235%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk220%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk205%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk190%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk175%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk160%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk145%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk130%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Knocks back all nearby units and deals (Atk115%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Formula
function CommonFun.calcDamage_1103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local Buff = srcUser:HasBuffID(80001190_MARINE_SPHERE_CARD_DEPOSITE_:MAX_STACK_0)
if Buff == true then
return A * 1.5
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 80020,
"BuffDesc": "auto attack has a attribute of Fire, increase the damage of attack",
"BuffIcon": "skillbuff_16001",
"BuffName": "Magnum Break",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "BattleAttr",
"AtkPer": 0.2,
"AtkAttr": 4,
"FireAtk": {
"a": 0,
"b": 0,
"c": 143022,
"d": 0.05,
"type": 3250
},
"AttrEffect": [
16
],
"atk_def_priority": 1
}
}
Self
{
"id": 80021,
"BuffName": "Magnum Break",
"BuffRate": {
"Odds": {
"type": 52
}
},
"BuffEffect": {
"Hp": -500,
"type": "HSPChange"
}
}
Self
{
"id": 124122,
"BuffName": "Skill increases Frenzy",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 124120,
"layer": 5
}
]
}
}
Petself
{
"id": 80020,
"BuffDesc": "auto attack has a attribute of Fire, increase the damage of attack",
"BuffIcon": "skillbuff_16001",
"BuffName": "Magnum Break",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "BattleAttr",
"AtkPer": 0.2,
"AtkAttr": 4,
"FireAtk": {
"a": 0,
"b": 0,
"c": 143022,
"d": 0.05,
"type": 3250
},
"AttrEffect": [
16
],
"atk_def_priority": 1
}
}
Formula
{
"id": 16010,
"Buff": {
"self": [
80020,
80021,
124122
],
"petself": [
80020
]
},
"Cost": 1,
"Desc": [
{
"id": 16000,
"params": [
250,
20,
10
]
}
],
"Icon": "skill_16001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 1103,
"damChangePer": 2.5,
"elementparam": 4
}
],
"DescId": "##170424",
"NameZh": "##157435",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 4
},
"DelayCD": 2,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
80020,
80021,
124122
],
"petself": [
80020
]
},
"RollType": 1,
"SkillHit": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 0,
"SE_attack": "Skill/skill_magic_angerburst_attack",
"SkillCost": {
"sp": 30
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 1,
"direction": "back"
}
],
"Logic_Param": {
"range": 2,
"range_num": 8
},
"Launch_Range": 1.5
}