Mammonite
Lvl: 20 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5

Attacks an enemy with gold coins, dealing 800% Dmg

Lvl: 19 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 780% Dmg
Lvl: 18 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 760% Dmg
Lvl: 17 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 740% Dmg
Lvl: 16 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 720% Dmg
Lvl: 15 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 700% Dmg
Lvl: 14 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 680% Dmg
Lvl: 13 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 660% Dmg
Lvl: 12 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 640% Dmg
Lvl: 11 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 620% Dmg
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 600% Dmg
Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 550% Dmg
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 500% Dmg
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 450% Dmg
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 400% Dmg
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 350% Dmg
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 300% Dmg
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 250% Dmg
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 200% Dmg
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 5 Range: 1.5
• Attacks an enemy with gold coins, dealing 200% Dmg

Aesir

• Mammonite -Proficiency [Mammonite] Dmg +5%, but skills cost an extra +5%%

Formula

function CommonFun.calcDamage_6102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(62050_AESIR_MAMMONITE_DMG_5_BUT_SKILLS_COST_AN_EXTRA_5)
  local RuneDamage1 = Num1 * 0.05 + 1
  local skilllv_1 = srcUser:GetLernedSkillLevel(272_LORD_KNIGHT:IMPROPER_MEANS)
  local carda = 1
  if srcUser:HasBuffID(53400_DARK_MERCHANT_DEJE_CARD_:MAX_STACK_0) then
    carda = carda + 0.15
  end
  if srcUser:HasBuffID(56120_DEJE_CARD_:MAX_STACK_0) then
    carda = carda + 0.15
  end
  local GemValue = srcUser:GetGemValue(61051_MAMMONITE_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + skilllv_1 * 0.3) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * carda * GemDam
  if Weapon == 41814_BLOOD_AXE_1_BLOOD_AXE_1 or Weapon == 141814_BLOOD_AXE_2_BLOOD_AXE_2 or Weapon == 41848_BLOODY_AXE_1_BLOODY_AXE_1_BLOODY_AXE_1 or Weapon == 141848_BLOODY_AXE_2_BLOODY_AXE_2_BLOODY_AXE_2 or Weapon == 41870_BLOOD_HOUND_1_BLOOD_HOUND_1_BLOOD_HOUND_1 or Weapon == 141870_BLOOD_HOUND_2_BLOOD_HOUND_2_BLOOD_HOUND_2 then
    local CriRandom = 10
    local DexRatio = 0
    local CriRatio = 1
    local RefineRatio = 1
    if 90 <= Dex and (Weapon == 41814_BLOOD_AXE_1_BLOOD_AXE_1 or Weapon == 141814_BLOOD_AXE_2_BLOOD_AXE_2) then
      DexRatio = 0.4
    elseif 90 <= Dex and (Weapon == 41848_BLOODY_AXE_1_BLOODY_AXE_1_BLOODY_AXE_1 or Weapon == 141848_BLOODY_AXE_2_BLOODY_AXE_2_BLOODY_AXE_2) then
      DexRatio = 0.5
    elseif 90 <= Dex and (Weapon == 41870_BLOOD_HOUND_1_BLOOD_HOUND_1_BLOOD_HOUND_1 or Weapon == 141870_BLOOD_HOUND_2_BLOOD_HOUND_2_BLOOD_HOUND_2) then
      DexRatio = 0.5
    end
    if srcUser:HasBuffID(90001873_BLOODY_AXE_R4_:MAX_STACK_0) and 240 <= Str then
      DexRatio = DexRatio + 0.3
    end
    if srcUser:HasBuffID(41950_BLOOD_HOUND_:MAX_STACK_0) and 240 <= Str then
      DexRatio = DexRatio + 0.3
    end
    if 5 <= RefineLv and RefineLv < 10 then
      RefineRatio = 1.1
    elseif 10 <= RefineLv and RefineLv < 15 then
      RefineRatio = 1.3
    elseif 15 <= RefineLv then
      RefineRatio = 1.6
    end
    if srcUser:HasBuffID(41950_BLOOD_HOUND_:MAX_STACK_0) then
      CriRandom = CriRandom + 10
    end
    if srcUser:HasBuffID(90004424_BLOOD_HOUND_1_T5_:MAX_STACK_0) then
      CriRandom = CriRandom + 10
    end
    if CommonFun.IsInRate(CriRandom, srcUser:GetRandom()) and (Weapon == 41848_BLOODY_AXE_1_BLOODY_AXE_1_BLOODY_AXE_1 or Weapon == 141848_BLOODY_AXE_2_BLOODY_AXE_2_BLOODY_AXE_2 or Weapon == 41870_BLOOD_HOUND_1_BLOOD_HOUND_1_BLOOD_HOUND_1 or Weapon == 141870_BLOOD_HOUND_2_BLOOD_HOUND_2_BLOOD_HOUND_2) then
      CriRatio = 1.5
    end
    if CriRatio == 1 then
      return A * (RefineRatio + DexRatio) * CriRatio
    else
      return A * (RefineRatio + DexRatio) * CriRatio, CommonFun.DamageType.Crit
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 117920,
  "BuffName": "Lure",
  "BuffRate": {
    "Odds": {
      "a": 1290,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DefPer": {
      "a": 1290,
      "b": -0.02,
      "c": 0,
      "type": 8
    },
    "MoveSpdPer": {
      "a": 1290,
      "b": -0.03,
      "c": 0,
      "type": 8
    }
  }
}

Formula

{
  "id": 204020,
  "Buff": {
    "enemy": [
      117920
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 204000,
      "params": [
        800
      ]
    }
  ],
  "Icon": "skill_204001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 6102,
      "damChangePer": 8
    }
  ],
  "DescId": "##170358",
  "NameZh": "##112374",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      117920
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 1,
  "PeakLevel": 10,
  "SE_attack": "Skill/sfx_skill_businessman_moneyattack_hit_01",
  "SkillCost": {
    "1": {
      "num": 1500,
      "itemID": 100
    },
    "sp": 5
  },
  "SkillType": "Attack",
  "Target_EP": 1,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "spotter": 0,
    "range_num": 6
  },
  "Launch_Range": 1.5
}