Metallic Sound
Lvl: 5 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 37 Range: 5 Cast Time: 2 Fixed Cast Time: 0.2

Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 6 sec and inflicting M.Dmg equivalent to Atk *880%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Lvl: 4 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 34 Range: 5 Cast Time: 2 Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 5 sec and inflicting M.Dmg equivalent to Atk *800%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 3 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 31 Range: 5 Cast Time: 2 Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 4 sec and inflicting M.Dmg equivalent to Atk *720%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 2 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 28 Range: 5 Cast Time: 2 Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 3 sec and inflicting M.Dmg equivalent to Atk *640%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Lvl: 1 Attack Magic CD: 3 sec Skill Delay: 1.5 sec SP: 25 Range: 5 Cast Time: 2 Fixed Cast Time: 0.2
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 2 sec and inflicting M.Dmg equivalent to Atk *560%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Formula

function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
  if A <= 1 then
    return 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
  local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
  A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
  return A
end

Enemy

{
  "id": 118870,
  "BuffName": "Metallic Sound [Stun]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      118871
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 118871,
  "BuffDesc": "Stun: disable movement, stop restoring mana",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Metallic Sound [Stun]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Formula

{
  "CD": 3,
  "id": 1435005,
  "Buff": {
    "enemy": [
      118870
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1386000,
      "params": [
        6,
        880
      ]
    }
  ],
  "Icon": "skill_1386001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 11204,
      "damChangePer": 8.8
    }
  ],
  "DescId": "##170926",
  "NameZh": "##169811",
  "SE_hit": "Skill/ChainLight_hit",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      118870
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.2,
    "FCT": 2,
    "type": 2
  },
  "SE_attack": "Skill/skill_magic_metalrock_attack",
  "SkillCost": {
    "sp": 37
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Launch_Range": 5
}