Mr. Gold is rich
Lvl: 15 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50

Ensemble Skill, increases the Base Exp of all teammates within 5m by 100% & Job Exp earned is increased by 100%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped

Lvl: 14 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 95% & Job Exp earned is increased by 95%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 13 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 90% & Job Exp earned is increased by 90%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 12 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 85% & Job Exp earned is increased by 85%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 11 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 80% & Job Exp earned is increased by 80%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 10 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 75% & Job Exp earned is increased by 75%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 9 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 70% & Job Exp earned is increased by 70%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 8 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 65% & Job Exp earned is increased by 65%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 7 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 60% & Job Exp earned is increased by 60%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 6 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 55% & Job Exp earned is increased by 55%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 5 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 50% & Job Exp earned is increased by 50%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 4 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 45% & Job Exp earned is increased by 45%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 3 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 40% & Job Exp earned is increased by 40%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 2 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 35% & Job Exp earned is increased by 35%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Lvl: 1 Ensemble CD: 10 sec Skill Delay: 2 sec SP: 50
• Ensemble Skill, increases the Base Exp of all teammates within 5m by 30% & Job Exp earned is increased by 30%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped

Aesir

• Mr. Gold - Upgrade Increase Job Exp earned from [Mr. Gold is rich] by an extra 3% (Bard Dancer’s Ensemble Skill, Aeisr Monument effects can stack)

Self

{
  "id": 118750,
  "BuffDesc": "Increase Exp obtained",
  "BuffIcon": "skillbuff_1371001",
  "BuffName": "Mr. Gold is rich",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 2,
  "BuffEffect": {
    "type": "AttrChange",
    "JobExpPer": {
      "a": 0.05,
      "b": 0.25,
      "c": 102019,
      "d": 0.03,
      "type": 3253
    },
    "calc_once": 1,
    "BaseExpPer": {
      "a": 0.05,
      "b": 0.25,
      "type": 1
    }
  },
  "BuffStateID": 118750
}

Team

{
  "id": 118750,
  "BuffDesc": "Increase Exp obtained",
  "BuffIcon": "skillbuff_1371001",
  "BuffName": "Mr. Gold is rich",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 2,
  "BuffEffect": {
    "type": "AttrChange",
    "JobExpPer": {
      "a": 0.05,
      "b": 0.25,
      "c": 102019,
      "d": 0.03,
      "type": 3253
    },
    "calc_once": 1,
    "BaseExpPer": {
      "a": 0.05,
      "b": 0.25,
      "type": 1
    }
  },
  "BuffStateID": 118750
}

Formula

{
  "CD": 10,
  "id": 1421015,
  "Buff": {
    "self": [
      118750
    ],
    "team": [
      118750
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1421000,
      "params": [
        100,
        100,
        8
      ]
    }
  ],
  "Icon": "skill_1371001",
  "Camps": "Friend",
  "Level": 15,
  "Logic": "SkillSelfRange",
  "SE_bg": "Skill/skill_bard_jingle_mentalsensing",
  "DescId": "##170866",
  "EndAct": "use_magic",
  "NameZh": "##158706",
  "DelayCD": 2,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "self": [
      118750
    ],
    "team": [
      118750
    ],
    "friend": [
      118750
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 0,
  "PeakLevel": 5,
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Ensemble",
  "Target_EP": 3,
  "Logic_Param": {
    "count": 60,
    "range": 5,
    "cost_sp": 8,
    "interval": 1,
    "no_select": 1,
    "range_num": 15,
    "SkillStatus": {
      "time": 60
    },
    "isCountTrap": 1,
    "trap_effect": "RichKing_buff1,LowRange_B",
    "weapon_type": [
      260,
      270
    ],
    "partner_skillid": 1371,
    "fieldarea_cannot_immune": 1
  },
  "Launch_Range": 0,
  "PreCondition": {
    "ProType": 9
  },
  "AutoCondition": [
    {
      "time": 63,
      "type": 1,
      "no_target": 1
    },
    {
      "type": 7,
      "no_target": 1
    },
    {
      "type": 8,
      "no_target": 1
    }
  ]
}