Multi Firing
Lvl: 2 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 36 Range: 5

Strafes the frontal area, dealing (Atk300%) lane Dmg to all enemies in range and knocking them back shortly

Lvl: 19 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 70 Range: 5
• Strafes the frontal area, dealing (Atk1500%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 18 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 68 Range: 5
• Strafes the frontal area, dealing (Atk1420%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 17 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 66 Range: 5
• Strafes the frontal area, dealing (Atk1340%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 16 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 64 Range: 5
• Strafes the frontal area, dealing (Atk1260%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 15 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 62 Range: 5
• Strafes the frontal area, dealing (Atk1180%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 14 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 60 Range: 5
• Strafes the frontal area, dealing (Atk1100%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 13 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 58 Range: 5
• Strafes the frontal area, dealing (Atk1020%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 12 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 56 Range: 5
• Strafes the frontal area, dealing (Atk940%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 11 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 54 Range: 5
• Strafes the frontal area, dealing (Atk860%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 52 Range: 5
• Strafes the frontal area, dealing (Atk780%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 9 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 50 Range: 5
• Strafes the frontal area, dealing (Atk720%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 8 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 48 Range: 5
• Strafes the frontal area, dealing (Atk660%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 7 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 46 Range: 5
• Strafes the frontal area, dealing (Atk600%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 6 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 44 Range: 5
• Strafes the frontal area, dealing (Atk540%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 5 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 42 Range: 5
• Strafes the frontal area, dealing (Atk480%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 4 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 40 Range: 5
• Strafes the frontal area, dealing (Atk420%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 3 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 38 Range: 5
• Strafes the frontal area, dealing (Atk360%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 2 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 36 Range: 5
• Strafes the frontal area, dealing (Atk300%) lane Dmg to all enemies in range and knocking them back shortly
Lvl: 1 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 34 Range: 5
• Strafes the frontal area, dealing (Atk240%) lane Dmg to all enemies in range and knocking them back shortly

Aesir

• Multi Firing - Empower Skill Dmg of [Multi Firing] +10%
• Multi Firing -Mastery Cast Delay of [Multi Firing]-0.1 sec
• Multi Firing -Mastery [Multi Firing] cooldown -0.5 sec

Formula

function CommonFun.calcDamage_4301(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local Num1 = srcUser:GetRunePoint(42110_AESIR_SKILL_DMG_OF_MULTI_FIRING_10)
  local RuneDamage = 1 + Num1 * 0.1
  local card1 = 1
  local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local CardNum = srcUser:GetEquipCardNum(7, 24053_RAIN_OF_ARROW_CARD)
  if srcUser:HasBuffID(52410_RAIN_OF_ARROW_CARD_:MAX_STACK_0) then
    card1 = RefineLv1 * 0.02 * CardNum + 1
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 3,
  "id": 134002,
  "Cost": 1,
  "Desc": [
    {
      "id": 134000,
      "params": [
        300
      ]
    }
  ],
  "Icon": "skill_134001",
  "Camps": "Enemy",
  "Level": 2,
  "Logic": "SkillForwardRect",
  "Damage": [
    {
      "type": 4301,
      "damChangePer": 3,
      "elementparam": 5
    }
  ],
  "DescId": "##170224",
  "NameZh": "##170040",
  "NextID": 134003,
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 3,
  "Fire_EP": 6,
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 36
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 1,
      "direction": "back"
    }
  ],
  "Logic_Param": {
    "width": 4,
    "distance": 8,
    "range_num": 10,
    "forward_offset": 0
  },
  "Launch_Range": 5,
  "StrengthenCost": [
    {
      "num": 15,
      "type": 1
    }
  ]
}